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Cross-Promotion: "The Restaurant" by Xell

Cross-Promotion:  "The Restaurant" by Xell

I think this is our third cross-promotion since starting Chasing Sunsets. It's not something we do often, not because we don't enjoy other titles, we're just too busy to play most of them.

Kentyrr tipped me off to this one a few months back when he mentioned he and the dev were trading a few art tips.

We often remember where we started and in a saturated market, boosting aspirin...

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Chasing Sunsets: March Dev Update!

Another month, and a ton of development later, the finish line continues to sharpen into focus.

I'll reiterate a point from the last update, without belaboring it: It's clear that closing the story out was a spicier meatball than we anticipated. At the same time, we're not going to allow "good" ...

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Chasing Sunsets Development Update - Mea Culpa and Status

It's been waaaaaaay too long since we've made an update, and there's absolutely no excuse for that.

I'll start by saying that development of Chapter 10 is going full steam ahead, and we're trudging doggedly toward the finish line.

One element of wrapping up our first game we've struggled a...

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Chasing Sunsets Chapter 10 Progress Update

As we ease into the holiday season, Stone Fox has been hard at work on the final content update for Chasing Sunsets.

As of today, the last artwork not specific to any ending is rendering, and all remaining artwork and scripting will be to flesh out the path terminus for the player's choices.

...

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Stone Fox Endorses Sexbot in 2024! (Now on Steam!)

We don't do a lot of promotion for other games. Not because we don't appreciate the quality and effort of other developers, but mostly because we hate marketing even our own stuff.

That said, Kentyrr and I played this one a few months back and had a lot of fun with it. Llamamann Games has put a ton of effort into it, and it shows in both the amount of available content and the quality...

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Chasing Sunsets Ch10 - Development In Full Swing

While we've been quiet since Ch9 launch, we haven't been idle!

Development of Chapter 10, titled "Chasing Sunsets" has been going pretty much since the day we pushed the bugfix, and one of our two side projects is closing in on delivery:

Specifically, I'm talking about the updated release of the P...

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Chasing Sunsets - What's Next?

Now that patch 1.01 is out (and still fails to account for one world state due to a Ch7 bug) and Kent and I are enjoying our traditional week off from development, I thought I'd take a moment and post about the future of our first title. (v1.01 is available at the pinned download links.)

Here is...

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Chasing Sunsets v1.01 - Righting a wrong

I just wanted to make a small announcement about the upcoming v1.01 patch for Chapter 9.

Some of the feedback we've received has indicated that named saves were causing compatibility issues on Steam Deck and that the animated main menu was stressing some lower-end hardware.

As such, I've c...

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Chasing Sunsets - Chapter 9 (v1.0) Released

Well, here we are near the end of a journey that began three years ago.

Tonight, we release Chasing Sunsets Chapter 9, which brings the main story arc to a conclusion.

There remain several updates before we move on, however.

The next update will be an effort to stomp out any bugs or ...

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Chasing Sunsets Ch9 - Release Imminent


We're in our fourth day of beta, and most of the outstanding issues have either been identified and corrected, or will be in the next 24 hours.

In fact, I've been so busy tying up loose ends, tweaking, and correcting items identified in beta, I almost forgot to post my promised Thursday update toni...

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Chasing Sunsets Ch9 - Beta Imminent



As promised, I will update every week until we have a release ready.

Since last week, we have completed all static art, and have all art successfully folded into the script. We identified a continuity error that required a small scene augment, and we've re-rendered the entire crossover scene b...

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Chasing Sunsets Ch9 - Close but no banana!


Judgy Mallory is Judgy. Why, you ask?

Soooo...Here we are on August 1, or one day after the targeted release from our last update.

I wanted to post a quick note to share where we're at.

As you can probably guess, a few issues have conspired to cost us time.

The first is tha...

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Chasing Sunsets Ch9 - What to Expect


As we close in on Chapter 9's release, I figured it's well past time for another update. As of today, our render count sits at 1200, with one remaining scene requiring animation, and about three remaining scenes requiring art.

Chapter 9 will feature two crossovers from other popular...

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Chasing Sunsets Ch9 - The End is in Sight!

 And I'm not just talking about for the lucky bastard behind Mallory!

We apologize for the quiet out of Kentyrr and I, as we've waded through some challenging artwork and bug fixes.

That said, we're fully in the integration phase of chapter development where artwork, music, sound, and featur...

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Chasing Sunsets Dev Update: Power surges suck!

Spring is here, and Stone Fox Studios wishes all of you a happy Easter!

In what I wish was an April Fools joke, we had a massive development system failure mid-March. To make a long story short, a power supply failed in such a way as to smoke the motherboard as well. Given the unique storage se...

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Chasing Sunsets Ch9 Dev Update - On Target


February's been a challenging month, both from the development perspective and with real life doing its best to sap development hours from Kentyrr and I.   Without going into detail, a combination of vehicle woes, health issues, and the utter hell I put Kentyrr through in my art d...

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Chasing Sunsets Ch9 Development Update #2


Chapter 9 has borrowed a page out of Mallory's playbook and really taken flight!


I won't sugarcoat it, It has been a pretty stressful month for Kentyrr and I on the development front.  Two long-planned scenes that I've asked Kent to deliver turned out to not have an...

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Chasing Sunsets Chapter 9 Development Cycle 10 Update

Chasing Sunsets Chapter 9 Development Cycle 10 Update

Kentyrr and I have been hard at work on Chapter 9 since shortly after the Chapter 8 launch in November.


Obviously, the holidays are a busy time for us both, but that hasn't prevented us from hitting the ground running for the penultimate update to Chasing Sunsets!

Threads will co...

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Chasing Sunsets Chapter 8 Released to all Tiers

A very happy Thanksgiving from the bros at Stone Fox Studios, hopefully setting off your holidays with a bang (or two.)

Chapter 8 has arrived, and the main download links have been updated to the Mega and WeTransfer content distribution networks.   The binary is over 6GB now, and we're ...

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Chasing Sunsets Chapter 8 Release Candidate Complete!

Stone Fox Studios is excited to announce that our release candidate is currently under review.  The sole remaining items barring any major issues discovered in QA are the creation of the Steam binary and updating the closing credits movie.   As always, if you're a patron, and you'd prefe...

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Chasing Sunsets Chapter 8 - Beta Imminent


This is just a quick update to say that the Chapter 8 beta is coming together nicely, and we're hoping to have it out to testers next week.

Kent and I will review the script from front to back this weekend before clearing the beta for our diligent beta crew.

From this milestone f...

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Chasing Sunsets Chapter 8 is in post-production!

Chapter 8 is hopefully *this* close!

While some supplemental art remains, we are in the process of pulling the big picture together and moving toward beta.

Over the next few weeks, we'll be evaluating the chapter pacing and run our path testing.   While this sometimes results in s...

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Chasing Sunsets Dev Update - And a Look Ahead


The dev cycle is starting to head into its final stretches now!

As of tonight, we have just shy of 1500 renders complete with between 3-500 to go.

There are two remaining scenes to create art for, including a lewd one, and animations are nearing the 50% complete mark.

This weekend will b...

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Chasing Sunsets Dev Update #3 - Over the hump!


As the dog days of summer continue, Kent and I are plugging away at Chapter 8, which is shaping up to be even bigger than the last one.


As of today we're sitting at over a thousand images rendered, with four large and four smaller scenes left to go in development.


...

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Chasing Sunsets Ch8 Dev Update #2

Happy Summer!

With the weather heats up, so does the development cycle here at Stone Fox.

Chapter 8 is progressing with no speedbumps so far, and a focus on showcasing some relationships that may have been simmering in the background for a while now.

That doesn't mean there won't be q...

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Chasing Sunsets - Chapter 8 is in development!

Dev Cycle 9 has begun!

It's hard to believe we're closing in on the finish line of our little project, yet here we are.

Tonight, Kent and I selected two new characters for the first scene and began picking up where Chapter 7 left off.

Beginning tomorrow, Kent will begin building art o...

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Chasing Sunsets Ch7 Bugfix v0.8a - Updated

Following release, several bugs were discovered, two of them game-breaking.

For those who have already completed Chapter 7,

we encourage you to play through on this updated version from the end of Chapter 6 before our next release

to ensure all variables are set properly.

While none of these were critical to the central plot, they could result in some incorrect dialogu...

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Chasing Sunsets Chapter 7 Released!

Stone Fox Studios is pleased to announce the release of Chapter 7 for patrons!

Titled "Cause and Effect," the player will navigate the main character through the gradually-unraveling consequences of the decisions made through the preceding story, while opening up new branches to explore as his t...

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Chasing Sunsets Ch7 Complete!


Just a quick note to let everyone know that while we're a few days late, we are done with the update.

Today is wrapping up a few housekeeping items such as the closing credits movie and finishing the achievement icons for Steam.

Kent and I will do a line-by-line playthrough or tw...

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Chasing Sunsets Ch7 Release Update

Well, here we are on April 30, and while I'd hoped we be posting download links tonight, we're just not quite there yet.

Kent has whittled down the outstanding artwork like nobody's business, and the last of the content is in (minus one scene in post-prod), but we just don't feel like we've hit t...

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