
**UPDATE**
After talking to Kent, we feel that pushing the day one access to the Engineer Tier made no difference on how quickly our update leaked. Based on that, we'll be reversing that policy. This was always about reaching the largest possible a...
2021-05-07 17:39:03 +0000 UTC
View Post

When Kentyrr and I started this, we never thought we'd devote so many more hours to it than we do our day jobs, but we do!
Chapter 2's art is finishing it's final render phase as I write this, and I have most of it already integrated with the script.
Tonight, Kent and I will do our first fu...
2021-04-27 18:12:39 +0000 UTC
View Post
As promised in my last post, please find the above video detailing the chapter summary.
One of the things that bothers me as an avid VN player myself is that when a development cycle lasts months, it's easy to forget details of where I left off when new content is released..
A method of helping players re-acclimate to the story would be to allow the player to pull up the summary of ...
2021-04-07 19:20:51 +0000 UTC
View Post

Happy April, everyone!
Chapter 2 is moving along nicely with the last "difficult" scene from an art perspective fully rendered and complete. Remaining art is primarily conversational, and should go comparatively quickly.
We're gunning for a Chapter 2 release no later than May 7,...
2021-04-05 16:37:02 +0000 UTC
View Post

Today is something of a milestone for us, as our most challenging scene of the update is behind us. It feels like a good time to break down our current progress level for the chapter.
As stated previously, the achievement system is ready to go, and the end-of chapter summary is lookin...
2021-03-28 20:19:32 +0000 UTC
View Post
While time is really flying for us at SFS, we know that this probably isn't the case for those of you waiting patiently for the next installment.
Kent is currently working his way through the most demanding scene he's had to do so far. Suffice it to say that low light, wet skin, and confined spaces where nearly everything deforms under pressure adds significantly to the challe...
2021-03-21 00:36:48 +0000 UTC
View Post
Here is the final update to the Chapter 1 release, and the last revision until Chapter 2 is released. There is no new content, and this primarily correcting the few spelling/grammar errors that have been reported since 0.2a, a few code issues that caused the game not to execute properly after being decompiled, and it repairs two minor image issues in the scene/image...
2021-03-18 02:47:31 +0000 UTC
View Post

Spring is nearly here, and a month to the day after the release of Chapter 1, we are going strong on Chapter 2 development. Currently, the chapter sits at 70% written, with over 300 images rendered for the next installment.
The heart of Chapter 2 really centers on two scenes, and each...
2021-03-08 04:10:53 +0000 UTC
View Post

**Updated to add links to 0.2a with Linux Distro and Bug Fixes**
Predictably, Kent and I did a pretty piss-poor job taking a week off after launching our first chapter. I immediately got to work writing Chapter 2, and Kent began pulling together the asset inventory to build our scenes right...
2021-02-13 04:55:11 +0000 UTC
View Post

This week, Kent and I are going to take a bit of a rest before we dive into Chapter 2, which will be entitled "Truth and Consequences."
Remember, it has been five years since our MC left home, and he's been largely disconnected from the events that took place in Boston while he was away. &n...
2021-02-08 20:30:26 +0000 UTC
View Post

Chapter 1 has arrived! Thank you all for your patience as Kentyrr and I refined our workflow and fed our Cyberpunk addiction.
Below, you will find the Mega links to the PC and MAC versions of Chasing Sunsets. Here are a list of feature improvements you can expect in this episode...
2021-02-08 01:00:07 +0000 UTC
View Post

Our release date is rapidly approaching, and Kent and I are as tired as Alex is in the preview image above.
I promised a date on the last update, so our goal is Sunday February 7th. It may be sooner, but we want to be sure we have a little cushion in case beta finds somethi...
2021-01-31 09:39:04 +0000 UTC
View Post
All,
The vast majority of Ren'Py VN's launch on the tried and true Ren'Py 7.3.5 framework. On the last day of 2020, Ren'Py 7.4.1 launched with significant improvements, including a model-based renderer and the correction of a number of bugs that can cause development headaches.
That said, 7.4.1 does come at a cost: It no longer supports Windows XP and requires a mi...
2021-01-26 00:45:13 +0000 UTC
View Post

COVID strikes Stone Fox. Kentyrr was introduced to the pandemic a short while ago, they hit it off, and now they're a couple!
While this may seem like bad news, it's a mild case, and he's been quarantined. With his art rig, This means he's been tearing through scenes...
2021-01-23 20:14:24 +0000 UTC
View Post
As Chapter 1 approaches release, the current plan is to add all Patron names to the closing credits crawl. I typically do this by scraping the Patron list and adding the names I see there.
We will NOT add names which appear to be personally identifying - Meaning, a real name or some other detail by which you could potentially be identified.
If you do not want your name i...
2021-01-16 03:01:12 +0000 UTC
View Post
As Kentyrr and I barrel into the home stretch for Chapter 1, I just wanted to announce that the fully-scripted beta is out to select testers for feedback and focus testing.
The story is somewhat denser than the average Adult Visual Novel, and we've seen from previous feedback that this is somewhat polarizing, particularly for people who feel let down that there's as much story as sex. &nb...
2021-01-15 07:08:15 +0000 UTC
View Post

Wew, what a marathon!
Chapter 1 is now playable beginning to end with all choices, consequences, point tabulations, and dialogue fully scripted.
Kentyrr's been going nuts on the art, and upped his quality game by an order of magnitude. Seeing the art in screensho...
2021-01-11 18:00:08 +0000 UTC
View Post

Well, Cyberpunk 2077 came and went. When Kent and I started this project, we figured we'd take a month off for development to play a game we've both really looked forward to. The good news for all of you patiently waiting for Chapter 1 is that we only took a week. &nb...
2020-12-22 04:58:00 +0000 UTC
View Post




2020-12-05 01:32:38 +0000 UTC
View Post
This last weekend, Kentyrr was prolific, generating almost 80 renders for Chapter 1! I'll be folding these into the game tonight and looking for image gaps that would require supplemental art. Then we'll start working on the first of this episode's "big scenes."
My intent is to have to chapter playable up to the current art either tonight or tomorrow AM so we can r...
2020-11-30 23:52:35 +0000 UTC
View Post

Happy Sunday everyone!
Work is proceeding apace on the chapter 1 update. Kentyrr and I have been focused on the middle section of the update with a ton of progress, especially in art as our render factories have begun kicking out images at an amazing rate.
We have two more scene...
2020-11-23 04:28:21 +0000 UTC
View Post

Happy November everyone!
It's been an eventful month for Kentyrr and I as we drive forward on delivering Chapter 1. This has been a very different experience for us since when we were developing the Prologue, we were doing so without a deadline.
On that front, we've had a series of se...
2020-11-03 03:59:41 +0000 UTC
View Post

First of all, Ken and I would like to thank everyone who attended our Livestream last Saturday! We had some really good questions, a few really bad ones, and a few we just can't answer without spoiling some plot elements.
That said, the pressure's on now! At 180 patrons and grow...
2020-10-15 03:56:28 +0000 UTC
View Post

Happy October, everyone!
Here we are nearly two weeks after the release of 0.1 and Stone Fox is already hard at work on Chapter 1.
Please join us this Saturday for a Livestream where the developers will answer any non-spoilery questions you may have, as well as briefly introduc...
2020-10-08 01:26:40 +0000 UTC
View Post
This is a bugfix build.
All, since the game has released, there have been a number of issues identified. v0.1a addresses the following:
- Typos in script corrected, some awkward dialogue cleaned up.
- Custom mouse pointer removed. It was causing mouse lag on some platforms.
- Approximately 20 images were somehow compressed to a lower quality...
2020-09-30 18:09:49 +0000 UTC
View Post

It's been a pretty crazy weekend for Ken and I. Thursday night we released the Patron build of 0.1, and three hours later it had leaked to the pirate sites.
Ken and I apologize that the patron period of exclusivity was so short. We believe we understand how this happened and how...
2020-09-28 21:29:46 +0000 UTC
View Post
Enjoy! and don't forget to use the #bug-reports channel on discord to report anything that isn't working properly.
PC Version
Mac Version
...
2020-09-24 20:12:40 +0000 UTC
View Post

Kentyrr and I been burning the midnight oil daily to hit our September deliverable on schedule, and things are lining up well!
If all goes well, we will have two scenes left to complete before the end of the month: One of them is relatively short and already partially rendered,...
2020-09-12 17:13:02 +0000 UTC
View Post

Great news! Last week, as promised Beta 0.1h was released to beta testers, and the response has been very positive!
Kentyrr and I are working diligently on the final content update for the 0.1 release with one of three scenes fully rendered and dialogue written through to ...
2020-09-05 22:42:47 +0000 UTC
View Post

I try to make a daily update in the Discord #general channel, but will likely limit Patreon update posts to once every week or two to spare you email spam.
Work is moving ahead on schedule, with no setbacks (knock on wood) in the past two weeks.
We are still shooting to launch in September,...
2020-08-25 20:05:08 +0000 UTC
View Post