NC4T Pickpocketing Mod - Update & Changelog
Added 2021-03-20 22:09:24 +0000 UTC
Getting The Hell Outta Dodge Update
I'm having a lot of fun working on this mod, so here's already an update - I managed to implement some of what I have planned way sooner than I expected! (There's more to come ;) )
Hope y'all enjoy it!
So, what changed?
- With every failed pickpocketing interaction your Sim will now run away after being yelled at - Getting The Hell Outta Dodge!
- Failed attempts also add two new moodlets to the Sim:
a +3 "Caught!" scared moodlet with a short duration and
a +1 "Caught!" embarrassed moodlet that prevents any pickpocketing interaction for 4 hours - after all your Sim just got publicly yelled at for trying to steal, everyone around them is suspicious and on alert now. - Both moodlets and the restriction can be removed by travelling to a different lot.
- Since the Sim will do quite a lot of running, especially in the beginning, I thought it'd be fun to also add a tiny XP gain to Fitness - don't worry, it really is TINY, you won't max your fitness skill just by failing pickpocketing.
- A new +1 "Pickpocketing successful" confident moodlet that gets removed from the Sim if it's still active when they fail a pickpocketing attempt.

Special Thanks go to:
- Kuttoe for always being supportive and pointing me in the right direction when I get stuck,
- and Shay for being amazingly supportive and offering valuable feedback and advice.
Grab the updated version here on the main post!
I'm still working on improving the mod and adding more stuff to it, so there'll be more updates soon(ish). Stay tuned!