Changes Since Test Release
- Added more vertices for her Arms, Adominals, Hands, Feet, and Glutes. Should look a little smoother.
- Added additional outfits.
- Re-did some flexes due to underlying issues
- Touched up Rigging in some places
https://mega.nz/file/TOZxWKJS#HSlpp7q82hHx4goXVhg7gt4TUAjLY2FkosCGCnjIQf8
Almost forgot, I'll be throwing in a new sfm_defaultanimationgroups that should organize things a bit, this is a little new to me so make sure to back your original file up.
Feel free to swap back if it isn't to your liking.
https://mega.nz/file/CbQ32ICa#3T_rONwSrKoUCJJJTGYzpHlgzGxjZXGNYBkB-dw2ui0
Edit: Update 1.03
https://tinyurl.com/mrmyhck8
-Added missing mask texture.
-Adjusted Rigging for lowered pants bodygroups (Fitness/Tactical/Osiris)
-Fixed tactical/explorer pants having transparent insides
-Adjusted Closelid Flexes to remove any odd shading when mixed with other flexes
-Adjusted rigging for Tactical Shoulders
-Adjusted Kantu Vest wrappings to have their flexes work properly.
A.Lias
2022-02-11 21:22:31 +0000 UTCLorgeGucas
2022-02-11 13:38:56 +0000 UTC