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Lara Croft Release 1.0

Changes Since Test Release

- Added more vertices for her Arms, Adominals, Hands, Feet, and Glutes. Should look a little smoother.

- Added additional outfits.

- Re-did some flexes due to underlying issues

- Touched up Rigging in some places

https://mega.nz/file/TOZxWKJS#HSlpp7q82hHx4goXVhg7gt4TUAjLY2FkosCGCnjIQf8

Almost forgot, I'll be throwing in a new sfm_defaultanimationgroups that should organize things a bit, this is a little new to me so make sure to back your original file up.

Feel free to swap back if it isn't to your liking.

https://mega.nz/file/CbQ32ICa#3T_rONwSrKoUCJJJTGYzpHlgzGxjZXGNYBkB-dw2ui0

Edit:  Update 1.03

https://tinyurl.com/mrmyhck8

-
Added missing mask texture.
-Adjusted Rigging for lowered pants bodygroups (Fitness/Tactical/Osiris)
-Fixed tactical/explorer pants having transparent insides
-Adjusted Closelid Flexes to remove any odd shading when mixed with other flexes
-Adjusted rigging for Tactical Shoulders
-Adjusted Kantu Vest wrappings to have their flexes work properly.


Lara Croft Release 1.0 Lara Croft Release 1.0 Lara Croft Release 1.0

Comments

Ah, looks like I compiled the wrong one, I also accidentally included test copies of the tac outfit, woopsie.

A.Lias

the "top lift" flex for her tactical outfit isn“t working for me. But otherwise again a top notch model. Thanks for your work.

LorgeGucas


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