(Not) a design document, part 2
Added 2019-10-15 21:46:15 +0000 UTCAttention! This is an early concept of the game. During development, it may change.
A little bit about the plot, etc.
The protagonist of the game is an ancient and extremely powerful creature, drawing its strength from seducing mortals (how unexpected, right?)
Millennia ago, his enemies defeated him and imprisoned a mortal body. After that, the protagonist fell into a long sleep without dreams.
The game begins with his awakening. The world has changed a lot over the years, and most of its former power is beyond its control. He can still change the sex of his body with the click of his fingers, mesmerize weak minds and use magic. But even an ordinary fight can become fatal for him.
Actually, the main quest of the game - the return of the lost power.
Due to the limitations of his mortal body along the way, the hero will have to look for followers. Gain people's appreciation for good deeds? Subjugate mind and body with forbidden techniques? Or simply grow a new follower? This will be at the discretion of the player.
Now a few technical nuances.
The development of a combat system is a rather long process. Therefore, at an early stage of development there will be basically peaceful quests.
Based on this, I plan to conditionally divide the game locations into “peaceful” and “combat”. In the "peaceful" player communicates with the characters, performs quests, etc., and in the "combat" - also fights with monsters. The division is pretty arbitrary, but at the beginning of development I will be creating “peaceful” locations and quests for them.
The protagonist of the game is not a fighter; his abilities are limited. He is smart and can influence people. Therefore, in order to compensate for his weaknesses, for battles he needs followers - voluntary or not.
And since he is a very selfish entity, he prefers to dwell in the bodies of his followers and fight, controlling their mind.
From the gameplay point of view, this means that for the passage of "combat" quests, you can choose another character. Among them will be both “personalized” characters of the game and created in the editor.
Of course, the characters will differ not only in appearance. In addition to the classic RPG characteristics, physical features will also affect the gameplay: a character with wings can fly a little; naga has difficulty jumping, etc. Discovering new races and body parts to create better characters is part of the gameplay.
And, of course, the characters will need to develop the skills of fencing, shooting, magic and fucking.
Comments
Cool I already like it :D
d00m3sT0s
2019-10-15 22:05:48 +0000 UTC