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December 2021 Status Update

Hey All,

Figured it's best I communicate what's going on this month as there has been a notable downtime.

For starters, I have not been animating this past couple of weeks, instead I shifted focus on an experimental project to support future animations I release. I am invested in making a simple 3D scene viewer in Unreal, which is honestly 90% of so called adult "games" out there (yeah... I said it). This might sound redundant to some, so let me point out some pain points I had with previous animations that I hope this project solves:

The View
When I render an animation, it's just a static video, and so I only have one chance of capturing the ideal shot. Porting animations into the viewer allows you to orbit around the scene freely and switch views however you like.

Duration and Variation

Getting variations into an animation can be difficult when rendering - not only does it produce a very long video (hence render times), but it's also clunky getting all the transitions to line up properly. Gamifying this process always me to code this in, and allows characters to vary up their animations indefinitely - either via explicit input, or other driving factors like character traits. There is also no limits on duration of the animation. This is very important because a lot of you often complain about how a sequence ends "too soon", or a part didn't loop enough.

Sounds
You've seen me complain about sounds before, it's not pretty work. However, viewing animations in the viewer allows me to play sounds dynamically, with more variations and intensities. No longer will I have to worry about sounds being too repetitive, and no longer do I have to add each sound effect manually.

Swappable Characters
If you ask me today to reproduce a Windranger animation, but for Lina, the answer would be a flat out no. Not only is it impossible for me to "swap out" already animated and baked models, but I also have to re-render the thing. Porting over to the viewer removes that restriction, and it allows you to swap out characters for an animation live, even in the middle of an animation.

Make Your Own Scene
I've implemented the environment and sex scenes to be swappable and easily data-driven. This is because, on top of viewing animations I prepared, I want you to be able to go in and create any scene you want from the list of poses and characters available.

For example, you can reuse a standing doggy animation I produced for character A, swap out the scene, position the characters against a wall, and swap out the characters and roles, change some lights and cameras, and you got yourself a variation of the animation you truly wanted. It's crude, but I believe a lot of you will find creative use for it.

TL;DR:
Porting animations into a 3D scene viewer allows you to view animations with more variety and dynamic behaviour, sounds, views, and no limits on length.

If this really ends up working out, I'll make the announcement official on my other socials. I think it is worth letting Patrons know in advance because I intend on testing with them, and use their feedback to guide some much needed features.

Thanks for your patience!


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