Bountiful Bow
Weapon (shortbow or longbow), rare (requires attunement)
Among the gnomes and halflings of the Cernunnos Forest, these bows served as both weapon and walking staff on long journeys. They are cultivated rather than crafted, grown from resilient Namana wood entwined with Pracura vines transplanted from the Feywild. Sustained by ancient enchantments, the vines bloom in every season, their fruit ripening anew each dawn.
The berries of the Pracura are prized not only for their nourishing flesh but for the fleeting magic they impart. Sensitive to the aura of their surroundings, they manifest in varied forms depending on how the bow is tended and what energies saturate the land. To the fey, carrying such a bow is as much a matter of sustenance and traveler's ease as it is of defense, for it ensures both rations and protection wherever the bearer may roam.
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You have a +1 bonus to attack and damage rolls made with this magic weapon.
While attuned to this weapon, you can use it as a spellcasting focus. As part of an attack with this bow, you can pluck a leaf from the bow and transform it into an arrow. This arrow deals an extra 1d4 poison damage on a hit.
Verdant Yield. This living-wood bow bears curling vines and blossoms. If planted in fertile soil and watered during a long rest at night, it takes root. By dawn, three identical berries grow along its limbs; these berries wither if not eaten before the next dawn. Each berry also provides nourishment sufficient to sustain a creature for one day.
As a bonus action, a creature can eat one berry for its magical benefit. Roll a d6 to determine the type; all three berries are of that result.
Berry of Verdant Yield (d6)
Sprigberry. Small and tart, shaped like a sprouting bud. You regain 1d6 hit points.
Fleetberry. Slim and sharp-tasting, with a tapered tip. Your walking speed increases by 10 feet for 1 hour.
Hawkeye Berry. Crisp and sharp, with a tang that clears the senses like mountain air. You gain advantage on Wisdom (Perception) checks and a +1 bonus to ranged attack rolls for 10 minutes.
Mindberry. Soft and tangy, with a swirling pattern on its skin. You gain advantage on Wisdom and Intelligence saving throws for 10 minutes.
Ironberry. Bitter and dense, with a metallic aftertaste. You gain resistance to nonmagical bludgeoning, piercing, and slashing damage for 1 minutes.
Heartberry. Large, heart-shaped, with a rich, honey-sweet flavor. You regain 1d4 hit points at the end of each of your turns for 1 minute, provided you have at least 1 hit point remaining.
DM Note. The user may attempt to guide which berry the bow produces by carefully tending it during the long rest. At dawn, instead of rolling a d6, the user makes a Wisdom (Survival) check with a DC equal to 15 + the berry’s table number. On a success, the bow yields three berries of the chosen type; on a failure, roll normally.
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The Critic of Innocence
2025-10-04 03:07:59 +0000 UTC