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KaitoSi
KaitoSi

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Weekly News #176

Version 0.972a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-972a-145109294

Version 0.972b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-972b-145893698

So, another month and a half has passed since the last weekly news release. During this time, we've done a tremendous amount of work, improvements, and fixes. Of course, not everything has been implemented in the game and is not available right now, but a major content update will be coming soon. But first things first.

First, randomized NPCs. There aren't many changes here, other than some progress in the art of this scene(https://x.com/kaitosi11/status/1996531150924439837). However, even with this in mind, this development vector has received some improvements. For example, all scenes where swimsuits were available for display now display them properly: not just six swimsuits, as before, but all 18. Furthermore, swimsuits are now displayed in two new CG scenes with NPCs: the hand-holding scene and the petting scene. Let's show you how this looks in the scene where the NPC is holding hands with your character:

In addition to this minor improvement, we also did some work on the gift menu. We completely redesigned the gifting interface and updated it for the current gameplay. Currently, the changes are purely visual, but in the near future, there will be technical changes: you will be able to gift absolutely all items in the game.

And finally, a final, but minor, point that addresses the issue of money overload in the late game: the ability to give money to NPCs to purchase relationship points with them. This is a fairly simple change: you no longer have to give thousands each time. You can hand out hundreds of thousands, even millions of credits, and essentially buy a relationship with the RNPC if they're highly corruptible. Otherwise, they'll refuse you, and the larger the sum, the harder it is to foist it off.

Secondly, the plot. So, there are several sub-points here. Yuki Oota. A full-fledged plot line has been almost completed with her, after which, by and large, her entire storyline will come to an end. Furthermore, eight scenes featuring her that we've redrawn are currently available for display in the game: they support different breast types, feature more varied emotions, and are higher resolution and quality than what was previously in the game. We've also redrawn another scene featuring her, and it's available for viewing at this link: https://x.com/kaitosi11/status/1998742041581289685

The final scenario with the story NPC, Meiko Tsukasa, has also been prepared. She's being offered a cohabitation opportunity, as well as a potential continuation of her romantic arc, which will soon be full of surprises... However, we can't say anything more about this—we're actively working on it and will integrate it into the game soon.

Thirdly, PC. This is a separate item, as it contains the bulk of the new features. Oddly enough, a new way to earn money has finally appeared in the game: streaming. Previously, there was an icon for it on the PC, but now it's a fully-fledged system and mechanic. You can name your channel—absolutely anything—and choose a stream theme.

Next, choose the time you'll stream. An easy but enjoyable way to earn money. Each theme has its own requirements for success, which is why leveling up your character is essential for this mechanic, especially in the form of eloquence. Earn money through donations and withdraw it to your bank account. You can view your performance and statistics in another tab:

Among other things, this mechanic helps you build a specific audience based on your stream's topic. The larger the audience percentage in one topic, the harder it will be to switch to another—your potential viewers simply won't be interested in your stream.

Another interesting new feature: video games have been added to PC. You can play games and level up your attributes, just like in the library. Basically, it's a waste of time, but it's more useful than regular fast-forwarding, and it implements interesting mechanics.

Fourth, system changes. In addition to updating the Chinese language so it's now up to date with the latest versions of the game—everything is properly translated and present in the game—we've also worked to improve the representation of our scenes. For example, now, during co-op training with a randomized female NPC, you can see a scene where the girl is actually studying. The same applies to events. A subtle but welcome change that allows you to see the scene, not just a sprite.

Fifth, bug fixes and code refactoring. As always, we'll stick to a simple changelog for this version:

New content:

A new, comprehensive income streaming option with gradual career progression has been added to the game: streaming. Your character can stream and earn money from donations. Streamers can stream in various categories, each requiring various attributes for success. The same interface also features detailed statistics on subscribers, donations, audience, and other stats needed to advance in this new optional income stream.

Eight scenes featuring the story NPC, Yuki Oota, have been redesigned. All scenes support different breast types (small and large, which can be configured at the very beginning of the game), and have higher resolution and image quality.

The interface for gifting randomized NPCs has been updated and updated, and the entire gift mechanic, which hasn't received any updates in a while, has been further refined.

Now, in the "Give Money" interaction, you can give not only a thousand, as before, but also a very large sum to literally buy relationship points. Success depends on the RNPC's bribery level and the gift amount.

Now, in the "Kiss" interaction scene with a female RNPC, additional swimsuits are displayed if they were actually worn by the sprite at the time. 12 swimsuits are available – the full list is in the game.

Now, in the 18+ character interaction scene "Grope Ass" with a female RNPC, additional swimsuits are displayed if they were actually worn by the sprite at the time. 12 swimsuits are available – the full list is in the game.

Now, in the "Stroke" interaction scene with a female RNPC, additional swimsuits are displayed if they were actually worn by the sprite at the time. 12 swimsuits are available – the full list is in the game.

The 18+ character interaction scene "Jerk Me Off" with a female NPC now displays all swimsuits (all 18 swimsuits) correctly if the sprite was wearing them at the time the interaction begins.

The "Kiss" interaction scene with a female NPC, when your character is female, now displays additional swimsuits if the sprite was wearing them at the time. 12 swimsuits are included in the full list from the game.

The "Hold Hands" interaction scene with a female NPC now displays all swimsuits (all 18 swimsuits) correctly if the sprite was wearing them at the time the interaction begins.

The "Hug" interaction scene with a female NPC, when your character is female, now displays additional swimsuits if the sprite was wearing them at the time the interaction begins. 12 swimsuits are included in the full list from the game.

When interacting with a female NPC in the "Study Together" section of the "Academy" location, the game now displays a corresponding CG, where the desired NPC is actually studying in the library. This also applies to events where you study alongside an NPC.

When working part-time through the job exchange in your character's computer, your character now receives more money for work, and luck has an even greater impact on earnings for various types of work.

The Chinese translation has been updated: more sections of text have been translated, and some existing translations have been corrected.

Systems related to NPC movement from location to location have been refactored: this system now takes into account more input data, uses more data during calculations, and its use itself now accounts for fewer potential "issues" such as exceptions, crashes, lags, and other technical issues.

Systems related to NPC activity have been refactored: their locational and interactional activities now appear more logical and meaningful, and the overall system has a lower impact on game performance thanks to the simplification of some unnecessary mechanics.

The randomized NPC sprite display system has been refactored: the caching system has been improved, and several improvements have been made to the overall layering system, filtering, and other aspects, ultimately improving game performance and also having a certain impact on stability, improving it as well.

The systems responsible for moving from location to location were refactored: the concept of loading the RNPC in advance was slightly modified, the system associated with location events was improved, and overall work was done to improve performance and stability in the same areas.

Fixed bugs:

Fixed a bug that could cause the game to crash when attempting to open the save/load interface in some rare cases when manually transferring saves between versions.

Fixed a bug that could cause the game to throw exceptions when attempting to create an autosave in rare gameplay situations where some NPC data simply did not have time to be transferred from ROM to RAM.

Fixed an issue that could cause NPCs to appear as "present at location" buttons at rare points in gameplay.

Fixed a bug that could cause the game to crash when transitioning between locations in some rare cases where NPC data was corrupted.

Fixed an issue that could cause the game to throw exceptions when attempting to create a random NPC during a game session.

Fixed a bug that could cause the game to throw exceptions when creating saves while the interaction interface with a randomized NPC was open.

Fixed a bug that could cause the game to throw exceptions when attempting to create a game session with certain rules from the very beginning of the session.

Fixed a bug that could cause the game to crash when opening the interaction interface with randomized NPCs in certain rare gameplay situations.

Fixed an issue that could cause the game to freeze or micro-freeze after any interaction with a randomized NPC.

Fixed an issue that could cause the game to display incorrect apartment deposit values for Azumi Yoshida's apartment when the payment interface was opened.

Fixed an issue that could cause the game to crash in rare cases when attempting to create an autosave after a long period of gameplay.

Fixed an issue that could cause the game to throw exceptions when opening the settings interface in rare cases, including when opening the font settings.

Fixed an issue that could cause the game to crash when attempting to sleep in your character's room, with a slight chance of occurring after actually sleeping.

Fixed a bug that could cause some text in English to not display, be completely missing, or be displayed in Russian. While this was rare, it could occur during certain events and interfaces.

Fixed a bug that could cause the game to throw exceptions during certain story events involving the character Yuki Oota. While this was rare, it could be relevant.

Fixed a bug that could cause some buttons to be missing from the screen when playing in English in rare cases and with rare interfaces, which were generally necessary for using the system/interface.

Fixed a bug that could cause the game to throw exceptions when opening the RNPC editing interface in certain gameplay situations, where the waist could not be recolored to match the RNPC's skin color.

Fixed a bug where, in the "Holding Hands" scene with randomized female NPCs, the game could incorrectly calculate the sleeves of female NPCs, resulting in them wearing academy uniform sleeves instead of the required sleeves.

Fixed a bug where sleep and its loading could reset after the first sleep, completely breaking the game's energy system, making it impossible to continue playing.

Fixed a bug where the game could open the notification interface incorrectly: the text would appear off to the side for no apparent reason, far from its actual location.

Fixed a bug where the game could kick your character out of interactions with Ayano Yoshida if it took place through your character's apartment. It would still kick them out of your character's home for no apparent reason.

Fixed a bug where the game could throw exceptions when opening the apartment payment interface for story character Azumi Yoshida after attempting to enter a number into the corresponding field.

Fixed a bug that could cause the game to throw exceptions when attempting to move from location to location without any apparent reason, complaining about an incorrect access to the dictionary containing the NPC data.

Fixed a bug that could cause the game to throw exceptions when entering the character management menu during rare gameplay moments when a game save was transferred from an older version to a newer one.

Fixed a bug that could cause the game to throw exceptions when opening the sprite of a randomized male NPC with a beard/mustache/anything else in that category.

Fixed a bug that could cause the game to throw exceptions when opening a sprite with randomized female NPCs in rare cases where some data required as a str value could be int values. Fixed a bug where, in a scene where a randomized female NPC was in the Academy, she would sometimes be missing all clothing and would sit naked without any context.

Fixed an issue where the freckles on the randomized female NPC's face would not display on her sprite during certain rare gameplay moments.

Fixed an issue where, after sexual contact with a randomized female NPC, relationship points for that NPC would be awarded to the wrong character.

Fixed a bug where the skin color of the randomized female NPC in the 18+ "Missionary" interaction scene could be incorrect in some body parts.

Fixed a bug where the skin color of the randomized female NPC in the 18+ "Jerk Me" interaction scene could be incorrect in some body parts.

Fixed a bug where the game could throw exceptions when opening scenes of a non-18+ nature with randomized female NPCs in some rare situations where the game could not understand what kind of RNPC was positioned there.

Fixed a bug where a character conversing with your character could move around the environment in the background and interact with other NPCs, which looked extremely odd.

Fixed a bug where a randomized female NPC's outfit could constantly change while your character was talking to her, even during conversations.

Fixed a bug where the game could throw exceptions when opening the character library interface in rare gameplay situations when the player was playing on an Android phone.

Fixed an issue where the biography of randomized NPCs, which displays in the interface for the randomized NPC's biography, could extend beyond the interface itself and overlap buttons.

Fixed a bug where the game could throw exceptions when attempting to add a save to favorites—an exception would occur, preventing the save from being added.

Fixed an issue where the game could display the same save twice in a row in the save/load menu without any apparent reason, duplicating it.

Fixed an issue where, in the "Holding Hands" interaction scene, the game would sometimes fail to properly display the wide waist of a female NPC, completely ignoring it, even though the outfit itself was designed for a wide waist, causing it to appear suspended in mid-air.

Fixed an issue where button prompts on the computer would work completely incorrectly and would sometimes appear on the next button instead of the intended one.

Fixed a bug where, when playing in Chinese, some text and buttons in the interface would not display at all, making it impossible to complete events or use certain interfaces.

Fixed a bug where the game could throw exceptions in rare gameplay situations when certain performance settings were enabled via the game settings.

Fixed a bug where opening the computer interface in your character's room could cause annoying exceptions, making the game generally unplayable.

Fixed an issue where the game could freeze heavily when rewinding time 60 minutes at certain rare points in gameplay.

Fixed a bug where there could be some issues using items from your character's inventory, which could cause exceptions and micro-freezes.

Fixed an issue where the displayed carry weight for your character in your inventory could be incorrect and out of date, causing the excess to occur earlier or later than the expected maximum weight.

Fixed an issue where there could be some display issues with the randomized female NPC sprite and its parts – they might not appear, appear incorrectly, and/or appear in the wrong places.

Fixed an issue where the displayed sprite for the randomized female NPC from the RNPC editor could have some issues with tattoo display.

Fixed a bug where, after subscribing to a boost, your email might not be immediately added to the database, but only after some time. The situation is now better: additions are happening almost instantly. The same applies to Patreon: both systems have been improved.

Fixed a bug where the game could crash when attempting to cook food through the cooking interface, which had a slight chance of happening.

As you can see, quite a bit of work has been done. However, much of it hasn't been mentioned yet—as we mentioned, a major content update is coming soon, but for now we just have to wait—the next full version will be released on New Year's Eve, December 27th.

Comments

Hey I am having an issue where I can't recharge energy when sleeping

Jessie West


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