Weekly News #170
Added 2025-09-15 09:31:16 +0000 UTCVersion 0.969a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-969a-138185764
Version 0.969b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-969b-138929722
So, another week and a half has passed since the last weekly news was released - it's time to release another weekly news and talk about what was done here and now. And we have a lot to tell - a lot of different kinds of content, changes and improvements fell on this short period of time. However, let's talk about everything in order.
Firstly, randomized NPCs and new content with them. As was already said in the last update, we worked on the scene of a woman + woman hugging. Well, right now it is already integrated into the game and available for display. You can see what it looks like below:

In addition, for those who actively follow the news - they know that in addition to the hugging scene, kisses were also made. In this regard, in the game you can now see girls hugging and kissing each other, the last action of which they will do with the appropriate orientation. In principle, this is an insignificant change, but it will add a little liveliness to the world of the game and its simulation, as such.
Another minor but pleasant innovation is 8 new hairstyles for male RNPS. They are, as expected, available from the RNPS/your character editor, and can also be generated during the generation of a game session. In principle, there is no need to talk about this, we will only show some examples of the new hairstyles:



In addition to the fact that new hairstyles were added - old hairstyles that were previously displayed incorrectly on male NPCs/your character in the corresponding scenes (hugs, kisses, etc.) - all are now displayed properly in them. In addition, other details of the NPC's appearance were also added there: hairstyles for female NPCs, some other improvements and improvements.

Another minor innovation is the blur effect in the background when talking to a randomized NPC. It can be changed, removed, and done as you wish, but more on that later, in another section. This was done to emphasize the NPC's appearance more during events with him, interactions with him, and other processes.

Secondly, changes in the plot NPCs. For those who read the previous news - know that even then the sprite of Yuki Oota was almost done. Now it is already inserted into the game and available for display, and with it the corresponding plus - the ability to change the size of the chest. For her, as for other redrawn NPCs, two breast sizes are available: small and large. Their examples are below:


Well, and along with such an innovation and following the re-drawing of 4 plot characters - a new interface appeared in the game at the beginning of the game session. There you can adjust the chest sizes of all redrawn plot NPCs as you want. Somewhere add other details of appearance, like glasses for Azumi. The interface itself is below:

Well, and we will finish this point again with Yuki Oota. To be more precise, with a new scene with her, her sketch:

In the near future it will be finished, and then integrated into the game, but for now work is underway on it.
Thirdly, system changes. It would seem that there is already quite a lot of different kinds of content and changes in these ten days - but this is only half of what has been done, if not less. Following the addition of blur, we have slightly diversified the picture settings in the game settings:

There, as you can see, blur settings buttons were added, some items from the performance settings. In addition, this menu is now available at the beginning of a game session: it opens immediately after setting up the breast sizes for story NPCs and essentially makes itself known to those people who did not know about such systems.

So, now we will tell you about some preparations for the release of the game and less significant changes that were necessary at the release stage, not development: new interfaces. And there are many of them. Let's start with the hospital:

Instead of the usual selection menu with various kinds of operations for your character - now the game allows you to do all this through a rather nice selection menu, where all the information about the operations is written. The same principle was used to purchase a gym membership from the city map:

The menus are adjacent and similar to each other, some details are identical, but the basis itself is different. Next is the cafe interface.

As you can see, this is a pretty nice change compared to what it was before - before it was an overloaded selection menu, and now the player has everything in front of him, all the tips, prices, what this or that dish gives - all the information necessary to decide whether to buy or refuse to buy a dish. In addition, the cafe itself has now appeared separately on the game's city map, which simplifies the transition there and makes the game more enjoyable at difficult levels of difficulty.
Now the last interface is the alarm clock and its settings. Previously, the alarm clock was quite a problematic part of the game on Android devices - now it is a more pleasant interpretation of it in the form of an interface. With the ability to mark, set the time - an ordinary alarm clock in general.

Fourth, fixed bugs and code refactoring. Despite the abundance of various types of content, we have done some work here too. Naturally, not a small one - enough to say that this is a small step towards improving the stability of the game. However, here we will limit ourselves to the usual list of changes, so as not to drag out the already protracted weekly news:
New content:
The sprite for the story character Yuki Oota was completely and entirely redrawn: it supports all the emotions and positions of the sprite that she had before, and also adds new ones, supports the ability to change the size of the chest from large to small and vice versa, and in general is a higher quality and more detailed version of the previous sprite that was in the game before.
For male RNPS, as well as your character, if he is male, 8 new hairstyles were added, available in all editors, as well as at the beginning of a new game session, during the generation of RNPS.
A new possible interaction was added to the game - hugs between a girl and another girl. This is very relevant when your character is not male, but female, to create more opportunities for activities and spending time with other RNPS of your gender. In addition, female RNPS can now kiss and hug each other - the game and scenes fully support this, which will make the activities in the world more diverse and interesting, especially in terms of “interfering” with them.
Now, when you start a game session, you will be given the opportunity to choose breast sizes for story characters. Right there, the corresponding interface will open with all story characters who have a choice of breast size, as such, and where you can configure everything clearly. The game will show you how the character will change, what will happen to him afterwards.
A new visual feature has been added to the game - a blur of the background behind the RNPS / story character. This blur is present when the necessary sprite is displayed, and blurs the background of the location in order to focus the player's attention on the sprite itself and its details.
A completely new interface has been added to the game in the location interaction “Do an operation” in the location “Hospital”. In it, oddly enough, you can get basic information about available operations, do them, poke around in a beautiful and suitable interface for the overall design of the game.
Now, when interacting with the "Say something" with the RNPS, you can now continue the dialogue after using the AI or simply end it without unnecessary clicks on the same button.
In the "Restaurant" sublocation from the shopping center, where your character could have a snack for in-game money, the corresponding menu interface now opens, where he can choose the dish he needs, read all the information about it and what eating it will give. The interface itself is more visual than the usual "Choices" menu, and also has all the necessary information in one form, without unnecessary page rewinding and anything else. In addition, the "Restaurant" sublocation itself is now available not only from the "Shopping Center" location, but also from the city map, which allows you to move there in a faster view.
Now, when setting an alarm in your character's room, a new interface will open in front of you, where you can give a name to the alarm or a reminder for yourself, set the time and do all this in a more acceptable form than it was before - in the form of typing text, which could cause frequent errors and overlapping the screen with the on-screen keyboard on Android devices in some rare cases.
Now, if you do not have a gym membership from the city map, instead of the usual choice of purchasing a membership, a completely new interface will open for you, where you can select the membership you need, get all the information in a more visual choice, not through the standard "Choices" menu.
In the graphics settings, in the game settings category itself, many new functions and buttons have been added: the ability to customize blur, display RNPS shadows, disable / enable animations, so that the player can calmly customize everything and everyone according to his personal desires and preferences. In addition, these same settings are now available not only from the game settings themselves, but also at the beginning of the game session, literally from the beginning of the game session. This interface was duplicated there for the reason that not many players would have specifically gone there and most likely would simply not have learned about settings like these, although they could have been quite important for the picture.
For the scene with the female RNPS 18+ character position “69”, 12 new male hairstyles were added, which can be displayed there on your character properly and without unnecessary replacements.
For the scene with the male RNPS 18+ character, 12 new male hairstyles were added, which can be displayed there on your character properly and without unnecessary replacements.
For the scene with the female RNPS, when your character is a girl herself, the “Kiss” interaction was added about 50 hairstyles available for display, and now all hairstyles from the game are basically displayed there properly, without unnecessary replacements. Additionally, 12 new male hairstyles have been added to this same interaction, which can be displayed there on your character if he is a man.
For the scene with the female RNPS 18+ character of the position "missionary" and the action "cunnilingus" 12 new male hairstyles have been added, which can be displayed there on your character properly and without unnecessary substitutions.
For the scene with the male RNPS 18+ character using the mouth of one of the actors 12 new male hairstyles have been added, which can be displayed there on your character properly and without unnecessary substitutions.
For the scene with the female RNPS of the interaction "Hug" 12 new male hairstyles have been added, which can be displayed there on your character, if that character is a man, properly and without unnecessary substitutions.
For the scene with the female RNPS of the interaction "Hold by the hand" about 50 hairstyles have been added, available for display, and now all hairstyles from the game are basically displayed there properly, without unnecessary substitutions. In addition, 12 new male hairstyles have been added for this same interaction, which can be displayed there on your character if that character is a man.
The location marker “Beach” has been moved to a more visible place in the city map interface, due to which, in order to get there, you no longer need to move the map interface unnecessarily - everything is right on the screen.
The Chinese translation has been updated: more sections of text have been translated, the translation in some original places has been adjusted.
Fixed bugs:
Fixed a bug due to which the game could not make an autosave once a day/week/month at all, despite all attempts to do so. In addition, these attempts could still cause exceptions and problems, no matter what - for no particular reason.
Fixed a bug due to which the game could issue an event where a girl pregnant from your character could demand an excessive amount of things and money from your character, even if your character did nothing bad.
Fixed a bug due to which the game could hide the interaction with a randomized NPC from the “Say something” interaction interface with him, even if you had the necessary subscription and the need to open this interaction.
Fixed a flaw due to which the game could have certain problems with displaying tooltips for interactions in the interaction interface with a randomized NPC, where the negative consequences went behind the background instead of being on it.
Fixed a bug due to which the game could throw exceptions during attempts to initialize a randomized event with which an event occurred, if this randomized NPC was male.
Fixed a bug due to which the game could throw an exception when opening the map interface when playing on Chinese ulcer in some rare situations when opening story locations there and/or near story locations.
Fixed a bug due to which the game could throw exceptions in cases when the RNPS grouping interface was opened in the management of the occult club in cases when your character did not have access to the club management as such.
Fixed a bug due to which the game would throw exceptions in rare cases of the gameplay due to the inability to correctly display the current time in the game.
Fixed a bug due to which the game could give incorrect details and data about the occult club in the corresponding management interface.
Fixed a bug due to which the game would throw exceptions in cases where the game could completely distort the RNPS sprite and change its appearance in the long term.
Fixed a bug due to which the game could crash while trying to save in cases where it could not find the necessary game modules after the player used certain mechanics.
Fixed a bug due to which certain fonts could completely break the text in Russian/English after they were selected in the corresponding interface for setting up the text and its display.
Fixed a bug due to which the game could incorrectly work with RNPS after enabling certain types of rules with them: they could completely ignore them, throw exceptions, incorrectly move him/her around the locations and give them strange location interactions.
Fixed a bug due to which some characters in the text could cause involuntary exceptions of the game for no particular reason due to the fact that the engine could not recognize them and do anything.
Fixed a bug due to which, when opening the menu for equipping clothes for your character, there might be a character that was not the one you created in the editor. This happened rarely, but sometimes it caused problems.
Fixed a bug due to which the game could generate an incorrect RNPS in terms of external data, which could/was identical to one of the other generated RNPS.
Fixed a bug due to which the game could crash for no particular reason immediately after generating a game session with a very rare chance of this and weak Android devices or PCs with a small amount of RAM.
Fixed a bug due to which the game could crash during attempts to edit the generation of a game session and related settings before the game session itself began on weak devices due to further overload during the generation of the game session itself.
Fixed a bug due to which the game could throw exceptions when trying to determine the time of day in interfaces where time was displayed using old systems and mechanics that were far from ideal and stable.
Fixed a bug due to which the game could throw exceptions when switching to a location via the city map interface in some rare cases when there was a huge number of RNPS in the location.
Fixed a bug due to which the game would throw exceptions without any particular reason when trying to play some mini-games: push-ups, stealing money and some others in very rare cases of gameplay.
Fixed a bug due to which the game could throw exceptions when trying to create a game session with a huge number of maximum RNPS available in the session and the settings for generating the maximum simulation level.
Fixed a bug due to which the game would throw exceptions when trying to cook food in the corresponding game interface without any particular reason.
Fixed a bug due to which in the cooking interface the recipe for certain dishes could show an incorrect number of ingredients that would be spent on its preparation.
Fixed a bug due to which the game could throw an exception when trying to create potions from the forest in the game location "Forest" through the corresponding creation menu.
Fixed a bug due to which the game could freeze excessively even after caching the RNPS and displaying it on the screen.
Fixed a bug due to which the game could create broken RNPS via the RNPS generator, the interaction menu with which could not be opened without exceptions, and events and group activities ended accordingly with the same exceptions.
Fixed a bug due to which the game could issue exceptions during attempts to create an autosave, due to which the autosave itself simply did not take place, and this could potentially interfere with the player.
Fixed a bug due to which the game could issue exceptions during an attempt to connect to your Patreon account through the corresponding interface in very rare situations.
Fixed a bug due to which the game issued exceptions for no particular reason during attempts to create generation filters before the actual start of the game session generation.
Fixed a bug due to which, during the configuration of text and its display through the corresponding settings, the game could issue exceptions in some rare game cases when this interface itself was opened directly during the display of text.
Fixed a bug due to which some fonts could throw exceptions when using asynchronous translation if the language did not have the necessary characters from the language.
Fixed a bug due to which the game could throw an exception when the player was in a certain set of clothes and when opening the corresponding interface where these sets of clothes were changed by the player.
Fixed a bug due to which the game could throw exceptions during attempts to talk to a randomized NPC through the corresponding interaction menu with him/her, if she/he had rules enabled that change the appearance of this RNPS.
Fixed a bug due to which the game would give incorrect characters when playing in Russian/English in cases where certain events and text in them were displayed.
Fixed a bug due to which the game could give freezes for no particular reason when trying to enter the interaction menu with the RNPS. This did not happen often, but could occur on Android devices. This was due to autosaves happening in the same thread as the main game, rather than being split into different threads.
As you can see, quite a lot has been done. A new full update is coming soon, September 27, which will bring even more different kinds of content, fixes and improvements, but for now we just have to wait. However, there is not that long to wait, and this time can be brightened up by a micro-update, which brings all the above-mentioned content via the links in this post.