Weekly News #169
Added 2025-09-05 08:26:24 +0000 UTCVersion 0.969a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-969a-138185764
So, a week and a half has passed since the last full game update. It's time to release weekly news, talk about what has been done, and what will be done soon. And we clearly have a lot to talk about - there is a lot of information. During this short period of time, we have been collecting feedback, fixing bugs and improving the situation with the game's performance. However, from now on, we will start in a little more detail and point by point.
First, the first point, as usual, concerns innovations and changes for the RNPC. And they were quite... Pleasant. The first thing worth mentioning from this point is that the new woman + woman scene is already ready - hugs. In the near future, this scene will be available directly in the game, but for now we are posting how it will look in the game itself a little later, when it is integrated:

This scene was specially made to make it more interesting to play as a female. Well, and the new choices in story events will also help with this - exclusive story choices have appeared in them, including those aimed at 18+ content. However, about all these events a little later - these are related topics that will be mentioned in the corresponding paragraph.
The next and interesting innovation for players - now you can find out the RNPC schedule in advance. How he / she wants to spend their day, where to go, what to do at this or that time. It is divided into two separate interactions: find out the schedule and find out plans ... Find out the schedule interface looks like this:

And the plans are as follows:

As you can see, although there are not many differences in the interface itself, the most important thing is that both of these interactions are functional. Find out about the movements of NPCs in advance to anticipate and meet with them. This is a pleasant, but important innovation that will give more opportunities for communication with RNPC from the game session.
The second point of all this is the plot. Well, here we have something to tell. Initially, what is worth mentioning - two poses for the plot character Yuki Oota were drawn. All clothes, emotions and other things are already ready and will soon be integrated into the game. This can be seen just below:


In addition to the visual part, we also worked on the content part of the game. To be more detailed and specific, a new very small plot line appeared in the game, in which you can get some interesting skills for your character, and the line with the in-game god Barnibold was also completed, which can also contain quite interesting skills for your character. Here, as was said, your heroine can show herself in an interesting way, including these events now contain 18+ content, so this is a reason to replay them for the female gender.
The third point is systemic. Here we can talk about a lot of what was done. However, we will start with the most insignificant of them. All existing secondary interfaces that open from the main interface - old icons were removed from them and now everything corresponds to the new interface, for example, like here:

Another insignificant point - the interface of the in-game map has been slightly changed: it has been adapted to the existing style of the game and its interface, in general, interaction with the map has become much simpler and clearer. Including due to the fact that when you hover over a location there - not only its background appears, but also the name of the location.

Also - minor changes have come to the notification interface, which can be seen here:

And a new interface, which has never been there before, now opens when you click the location interaction "Scroll time". There, an interface opens immediately, where you can scroll time up to 999 minutes, which can be useful when you are waiting for something with a great desire and need without unnecessary rewinding of time for 60 minutes.

The fourth point is bug fixing and refactoring. This is where we had to do the most work of all kinds, but here we will get by with a simple list of changes to the version already available to our Patreon subscribers. Without further ado, here is the list of changes:
New content:
A new possible function was added following user requests - now you can find out in advance about the RNPC plans for today. When and where it will be at this or that time. They will follow this schedule regardless of anything, which in the future can be very useful for people who do not use glitches to recognize where they are. This menu opens when you click on the “Your schedule…” button in the questions category in the menu for interacting with randomized NPCs.
A new one was added following the function to find out about plans for moving around locations - to find out plans for the day in principle. There will also be a corresponding interface where it will be shown specifically what this RNPC will do at this or that time.
An interface was created specifically for the location interaction “Scroll time”. Especially for it, for more convenient use of this function. Instead of regular text input, you can use it to rewind up to 999 minutes, in case you need to wait especially long. This interface directly displays the current time, as well as what time it will be after the scroll itself.
New options have been added to existing story events in some places, and the text itself has been changed. Options with outcomes that lead to 18+ content have been added, as well as exclusive options that open up when playing as a girl, which allows you to play your role in a more enjoyable way, corresponding to the role-playing.
A new storyline has been added to the game, not related to any story characters. It appears in the “Forest” location and makes the “Find Ingredients” and “Create Potions” mechanics more useful. At the end of this storyline, you can get some in-game privileges that increase your character’s attributes, as well as generally more exclusive privileges of a different type.
The storyline with the in-game god Barnibald has been completely finished: it now has an ending, according to which your character can receive different privileges. All of this can affect your character in different ways, from the usual change in your character's attributes to his stamina in sex scenes with randomized NPCs.
The interface of the in-game map has been slightly changed: it has been adapted to the existing style of the game and its interface, in general, interaction with the map has become much simpler and clearer. Including due to the fact that when you hover over a location, not only its background appears, but also the name of the location.
The notification interface has been changed: for example, now if a location is closed, a new interface will appear, completely changed in accordance with the existing design of the game. In addition, in general and as a whole, this interface has become more informative: VPGrid screens with auto-adjusting text and other features, due to which, in addition to all this, it has become more stable, with fewer various kinds of flaws.
The existing interface of the diary/maps and some other interfaces has been adapted: instead of the old closing icons, they now display new ones that correspond to the modern design of the game, without discrepancies in the latter.
A minor refactoring of the RNPC sprite display system was carried out, which fixes some potential errors and makes the sprite display more stable, contains fewer errors and exceptions.
The Chinese translation was updated: more sections of text were translated, the translation was corrected in some original places.
A refactoring of systems related to interaction with randomized NPCs was carried out: in some cases the game could throw exceptions, in some cases it could excessively load and reset the cache, due to which the game could crash - now everything works more stably, this system has become more autonomous, and its code is more understandable, which simplifies readability and its further modification.
The systems related to the movement of RNPC and their activity were refactored to make the code more modifiable, more readable, and generally improve the overall performance of these systems. Thanks to this, they take into account more data, become less problematic as weak points of the code, and are generally easier to read, which improves the further modifiability of all this.
The systems related to the drop of events with RNPC were refactored: some events did not correctly take into account the conditions for the drop of events, and could, in principle, create and give the player unnecessary events because of this. In addition, the system itself through which these events were created became clearer in terms of code readability, and also became more modifiable.
Some specific exclusive events for playing as a girl with randomized NPCs were added to the game to create a more exclusive experience for the game.
A minor refactoring of the game code was carried out, which concerns the display of scenes with randomized NPCs: this display has become more stable, there are fewer different kinds of bugs and exceptions in the scenes, and the scenes themselves began to take into account more different kinds of features of the appearance of the RNPCs, which were not fully taken into account before.
Fixed bug:
Fixed a bug due to which some text in interfaces, events with RNPC, story events could not be translated into English when playing in this language, and Russian was displayed instead.
Fixed a bug due to which the game could throw exceptions in cases where the player gave a gift to any RNPC in some rare game cases.
Fixed a bug due to which the game could crash after certain interactions with RNPC, which took into account too much information about them, although quite rarely.
Fixed a bug due to which the game could throw exceptions in cases where a language with hieroglyphs was selected in the asynchronous translation settings interface, and existing fonts simply did not support these hieroglyphs.
Fixed a bug due to which the game could throw exceptions during an attempt to open the interface for changing your character's clothes, during an attempt to change clothes. In some rare game situations.
Fixed a bug where the game could throw exceptions during some interactions with randomized NPCs, although not often and depended more on the generated data.
Fixed a bug where the game could crash when trying to move from location to location on some weak devices if there was a huge number of RNPC in that location.
Fixed a bug where the game could throw exceptions when you skipped time by 60 minutes in locations that had any RNPC, although rarely, in cases of RNPC generation problems.
Fixed a bug due to which the game could throw exceptions during the use of certain items from your character's inventory, although not often and in rare cases of gameplay.
Fixed a bug due to which the game could throw exceptions at certain points in the gameplay, when the game tried to determine the actor during events with RNPC. This happened rarely, but was extremely relevant.
Fixed a bug due to which the game could throw exceptions during attempts to initialize the RNPC after unloading it/her from the RNPC library in the RNPC editor/main character editor.
Fixed a bug due to which the game could throw exceptions during attempts to start a game session, during RNPC generation, with certain generation settings and rare cases when the number of RNPC was selected to the maximum.
Fixed a bug due to which the data indicators of attributes/data about the RNPC could be displayed not as integers, but as fractional values in certain interfaces.
Fixed a bug due to which the RNPC lighting filters/location backgrounds could have incorrect shades, spoiling the entire picture, at certain times of the day, usually daytime/evening.
Fixed a bug due to which the game could work with very low performance in cases when certain performance settings were enabled, which on the contrary should improve it.
Fixed a bug due to which the game could throw exceptions when entering the save/load menu, if the saves themselves were transferred from the previous version of the game.
Fixed a bug due to which the game could throw exceptions in very rare situations when the RNPC/your character appearance editing interface was displayed.
Fixed a bug due to which the game could throw exceptions in rare gameplay cases when you changed the gender of the RNPC/your character in the corresponding interfaces before the start of the game session, as such.
Fixed a bug due to which the game could throw exceptions while playing as a girl and during attempts to interact with the RNPC in some rare gameplay situations.
Fixed a flaw due to which the game could lag/freeze when opening interfaces with too many interfaces, and later crash on especially weak Android/PC devices.
Fixed a bug due to which the RNPC appearance data could be cached incorrectly, due to which his/her appearance was/was distorted excessively from what he/she should have had.
Fixed a bug due to which the game could experience certain performance issues due to the fact that the cache associated with the RNPC and their display could not work as well as it should, not be cleared unnecessarily and store unnecessary information in itself.
Fixed a bug due to which some image settings in the game settings and corresponding categories could not work properly and distort the image itself.
Fixed a bug due to which the game could throw exceptions in some places of interactions with RNPC/events with them in cases where an unsupported character was used.
Fixed a bug due to which the game could throw exceptions during attempts to initialize data about the RNPC in cases where this RNPC was male or was used in some story events.
Fixed a bug due to which the game could have certain problems with displaying the translation into English when playing in this very English language, and this often concerned monosyllabic words, such as further, yes, no, etc.
Fixed a bug due to which the game could issue exceptions in some story events with story characters. Most often with Suzuki Matsui and Ayano Yoshida.
Fixed a bug due to which the game could distort the sprites of some story NPCs in the corresponding story events in emotional terms, missing facial parts, etc.
Fixed a bug due to which the game could issue exceptions when opening the grocery store interface during the time when it was filled with goods (usually Monday, in the morning).
Fixed a bug due to which some RNPC, regardless of the conditions of movement around the locations, could be in locations where they should not be (a sufficient level of courage is needed for public places, the time of day must be taken into account, etc.)
Fixed a flaw due to which some text in English, in some words and constructions, could have a too literal translation, not conveying the meaning of the sentence as a whole.
Fixed a bug due to which the game could crash during attempts to enter the inventory interface during a long game session and when the inventory itself had too many different types of elements.
Fixed a bug due to which the game could throw exceptions during an attempt to enter the menu for displaying your character's appearance without any particular reason.
Fixed a bug due to which the “Buy” buttons for a bank account and cash in the online store interface were simply confused with each other.
Fixed a bug where after joining the Occult Club at the request of an RNPC, you could still invite him/her to the club via the interaction menu with randomized NPCs.
Fixed a bug where during no classes and when the academy was closed, the "Go to Club" quick access button would still be available no matter what.
Fixed a bug where the game would throw exceptions when opening the Occult Club management interface in some rare cases when you were viewing the RNPC's information in the Occult Club, where his/her reprimand information was displayed.
Fixed a bug where the blowjob scene from the story character Ayano Yoshida could be displayed incorrectly, and the slides within that scene would overlap each other for no apparent reason.
Fixed a bug due to which in the interface for changing clothes/sets of clothes of your character, your character could have a strange emotion that did not fit this entire interface.
Fixed a bug due to which in the interface for changing the appearance of the RNPC/editing the RNPC as such, the categories had the same pages, and moving from category to category did not transfer this page to the “0” indicator, as it should have done.
Fixed a bug due to which stockings could be displayed incorrectly on randomized female NPCs and older versions of the regular version, instead of on top of all clothing.
Fixed a bug due to which events with randomized NPCs that were aimed at younger versions of them could end up having older versions of them, which made the events themselves look a bit absurd.
Fixed a bug due to which the game could throw exceptions when trying to open a description of a modification in the corresponding menu, when the modification itself did not have a description at the same time.
Fixed a bug due to which, when playing cards through the computer for your character, if you press the “Back” button, the game would display that it would require 10 energy, and not 0, as it should.
Fixed a bug due to which, when displaying an event with the fact that the RNPC comes to visit your character, when it was a guy, he could be described incorrectly in the event.
Fixed a flaw due to which for interactions with the RNPC with many different dialog moods, a hint with the percentage of interaction success was not immediately shown.
Fixed a bug due to which, in the case of changing the energy parameter of your character through the cheat menu (developer menu) and leaving the field with the value empty, the game would throw exceptions without any special reason.
Fixed a bug due to which the game could throw exceptions during the event in the “Hospital” location, when your sick character came to receive treatment on a hard difficulty level with some specific choices.
Fixed a bug due to which a conversation about everyday life through the interface of interaction with the RNPC could rarely cause exceptions without any special reason.
Fixed a bug due to which the text of the RNPC bio in the corresponding menu of his bio could not be displayed properly, and also go beyond the interface itself, which made it look incomplete and unfinished in cases when viewing a fully known biography.
Fixed a bug due to which the RNPC after talking to your character could disappear from the location where you were interacting with him/her, which looked quite strange.
Fixed a bug due to which the attribute level of your character was higher than the maximum level of these attributes or lower than the minimum level, despite the initial indicator of this minimum/maximum.
As you can see, quite a lot was done. In addition, it was also told about future innovations, which by the next weekly news will be even more than here. However, there is little point in dragging out these weekly news once again - so they will end on this note. The next issue will be released, as always, on September 15, where there will definitely be even more different kinds of content than here.