What's up Gentlemen,
Here's what has been added since the last update:
The most interesting part is, of course, the fishing minigame.
It will be available in some of the worlds you can travel to, where civilizations are not advanced enough to suffer from water pollution, so that the fish you can get there is of the highest quality (and can be sold for the highest profit).
In order not to attach a super heavy gif, we have decided not to show the actual fishing mechanic, but it will be way more challenging/interactive than in Pytfall (where all you need to do is clicking on bubbles).
What's next:
All of the main modules are implemented and working, and we are currently polishing and connecting them to each other: we're almost ready for a demo release. :)
Thanks for your support!
TheWorst & DarkTl