MHR Modding Progress #2
Added 2022-01-31 20:07:32 +0000 UTCNudity warning!

Suddenly had an idea of porting MHW and MHW:IB armor set to MHR. I tried HR Kirin armor set as an experiment, using with the new base body. Some parts like fur on the armor don't look as good but they look fine in the distance. Just don't zoom in.
Also ported Kirin Greatsword for fun. I'll be releasing these in a bit.
I'll also port some popular armor sets too. How about Odogaron's?

Got the base body settled.
Here are things in my brain:
- Some armor sets don't have physics, so renaming files might cause the physics to be nullified. That also means not all armor can have breast physics.
- I had to remove normal maps for body because it just won't work with custom meshes, or I'm just doing it wrong.
- Transparent parts of clothings can't be done properly for now.
- Body shading is broken in the character selection screen, this might be because of the lighting in that scene or terrible MHR shading. It looks fine after you select the character so it doesn't really matter anyway.
- Armor dye isn't working properly. This might be because some armor has its own base color to it, just like MHW.
- Just like how it was in MHW, it would be almost impossible to completely make the neck seam blend in well, especially with custom body model. cope time.
- Weird shadow around the waist seamline. for some reason I don't know why it's there. It's not very noticable though.