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State Of The Realm: February

Hi folks! The winter doldrums are finally over, and things are looking up in the content factory.

The last release of 4.1 is out and pleasingly stable. But we're not keen to rest on our laurels - our head code monkey Tosk is testing out a potential technical workaround that will (maybe) get rid of the dreaded black box and memory crashes for good (probably).

We've started climbing in pledges again, which is awesome - thank you all! I've celebrated by commissioning a whole bunch of new voice acting and character art. I'll be putting together an interim build over the next week to show some of that in action, as well as a few things that finished in the wake of 4.1.6.

Lubbio continues to work full tilt on our scene art, as does Amon on our animations: we'll see our next animated scene very soon. And translations are continuing to expand, with new languages and chapters being added as they leave the fingertips of our amazing volunteer translators.

All of this means that we're working up towards a very juicy release of 4.2. It's too early to put a date on it just yet, but so far we're ahead of my aspirations, and that is a damn good feeling.

Thanks, all, for your continued support - it's because of you that this is all possible. Stay safe, and stay awesome.

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