The stats screen has been overhauled! (partially)
-It's not complete yet as I ran out of time because it took so long to learn how to do this. Updates coming soon include all of the artwork/animations and a new "Relationships" page that will allow you to see information on how you're doing with all of the datable characters in the game.
I spent most of last month's development time learning basic javascript plugin coding. I can now.
-Make and display windows, graphics, and other such features on the screen
-Make more interactive menus with custom button placement
-Do all of this without using janky, thrown-together eventing and javascripting in the events
-Eventually (still learning!) save data to external files to reduce the current load-time issues with saving/loading, or bugs and glitches that began to occur from saving 2d arrays into RPGMaker's variables.
Starting with the stats screen, this will likely be used to revamp and replace much of the current systems, including.
-Class Selection/coding
-COMM menu/coding
-Skills menu (to graphically show skill setup)
-Main Menu (I want to make it look more unique)
-Jobs/Clubs (in places where it makes sense, like the nurse's aid job)
-And likely many others!
This will all take a while, and I'm still not done learning RPGMaker's plugin system, but it should greatly reduce bugs, increase ease of use, and allow me to be more creative with how the game looks and plays in the long run.
Here's