Updates
-Combat Job System
-Unlocked on reaching LV5 student, with further classes available on reaching LV of previous ones
-Level up a variety of character jobs through combat to gain unique perks
-Revamp of the stat cap system, changing and upgrading jobs incerases stat caps
-Mastery of a class (lv10) gives increases to the growth rate of certain stats, as well as higher caps
-Combat Jobs - Student, Novice Magi, Novice Fighter, Fighter, Magician, Scholar, Tinkerer
- New Main Storyline quests
-Through completion of the first major dungeon, the slime waterway
-includes an optional quest to revisit it to collect more Catalyst/See slime boss
- A mysterious new student can be found sleeping in the infirmiry in the mornings now
Changes
-All field and dungeon monsters now give experience
-The clubs for gardening club, Choir Club (church), book club, and corrupt church all give a small amount of experience
-Studying at your desk or during homeroom now gives a very small amount of experience
-Playing around with people in the tavern without engaging in prostitution now has unlimited stamina
Known Issues
-Curses and blessings stat cap changes break down when changing classes
-rainwater may not properly water plants - needs testing
-Prostitution minigame requires updates - in particular in the backend to reduce save-file bloating
-Still some lingering class issues, particularly with the fire elemental classes I think