Alright, I'm excited to get things going on the next work! Access: MPVidH8$d7J3 This week I'm going to be getting started on or new petite damsel project! I will be spending my time getting the characters and settings prepared, and hope to begin animation near the end of the week. Sorry, this a bit of a long post, lol. But, I also wanted to touch a bit on the production of Croc Chow, and how I want to change things going forward. Unfortunately, I think it was simply too long in production. And, this is a trend that has been developing over the last year or so, in which projects simply take me longer and longer to get out. In some ways, I think this is normal. As I try to increase the quality of projects and improve, all steps of the process simply take longer. The quality of the animation is directly related to the amount of time spent on it, and the same is true for all of the simulations. It is very important to me to always be improving the quality of the works. But, I also think that frequency of release is very important. And, I have been falling behind in this area. With more frequency I can provide more variety for people, and the crazy endings are the single most defining element of this kind of artwork. After all, when I first started, I used to be able to get a new work out every 6 weeks or so, and I haven't been able to match that pace in quite a while. And, I wasn't able to make alternative endings as quickly as I had thought I could for Infected Menace. At the end of the day, if I'm being perfectly honest, the single biggest issue is me, lol! I have a very bad habit of extending sequences and continuing ideas beyond my initial goal. Croc Chow was never meant to be as long as it was, but I bit off more than I could chew as I went through animating it, and was too indulgent. At the end of the day, no plan to get releases out more quickly will work if I can't be a bit more disciplined in managing project lengths. I frequently underestimate how long certain ideas will take. I think that, as an experimental strategy, I will limit myself to only one thrusting sequence per gruesome ending. If that makes sense, lol. And, if people want a project to continue, as I know many people also prefer longer project lengths, I will build off of the first thrusting sequence and continue for another. So, if people want an extension of the project, rather than the project ending after the first sex scene, it will continue into a second sex scene and have a new ending. A longer project will continue if people want it to, with additional thrusting sequences and endings, but there would then be more completed releases throughout the production of longer projects. This is an idea that was suggested to me prior to Croc Chow. While it is similar to the alternative endings of Infected Menace, I think that it better prevents me from going too long without a release. And, I hope that it will offer a counter against all of the unexpected difficulties and delays that naturally come with animating and simulating. Ultimately, it still relies on me to truly stick with it. These are currently where my thoughts are on the matter. I want to do my best to satisfy those that want less time between releases, and those that want a longer runtime. And, I want to put myself a bit more in a corner to force some changes on myself. As always, I welcome your thoughts and considerations. I may be missing the mark on this, and it's okay if you tell me so, lol :) I truly value your support of my artwork, and what is most important to me is that you all feel well compensated for your support. Otherwise, I will be back with more details as I get through the set up of this project! Updates will slow down just a bit, as they usually do in the early stages of a project, but I will be back in around a week, once I have animation underway. As always thank you so much for your support! I hope you are enjoying Croc Chow, and I look forward to a new Alien project and a new sexy damsel!
MPArt
2025-10-23 13:54:46 +0000 UTCtoki
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2025-10-21 14:02:47 +0000 UTCNastassya
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