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Update 08

Hi There! Access: MPAni6Vs&9j3 Thank you so much for your feedback on the latest poll! It's great to see everyone's input, and it really helps guide my decisions as I look ahead to the next petite project! I will keep referring back to it, and watching for more feedback as it comes in regarding the damsel :) And, as I mentioned in the poll, I will be following it up with another poll or two in regards to the setting and monster, to better refine that decision. But, for now, back to our busty babe! I have to say, I'm very happy with how squishy her breasts are turning out in this project, lol :) I'm not quite sure how to feel about this, but the project may be accidentally turning into the longest work I've created so far. As I'm continuing to refine things, this last shot is now closer to 4.5 minutes long, lol. So, this will put the full length of the project at around 7.5 minutes long. Because I really want to ensure that every element is given time to shine, with plenty of thrusting content, non-destructive roughness, and a fully fleshed out destructive ending, I'm finding it challenging to remove content that I think people would rather stay in. This project may have my favorite thrusting sequence that I've created so far, for instance. There are also many fun camera angles that I don't want to remove, lol. What I can say, is that it won't become longer than it already is. But, I should be able to transition into simulating next week. So, over the next several days, I should be moving into expression and genital animation, and then moving into those base simulations. As I've mentioned in past posts, I don't anticipate this project getting as bogged down in simulating as Infected Menace did. But, of course, things will still be pretty simulation heavy for the aggressive ending. However, where I do see things being more heavily impacted by the longer runtime is in the sound design. There is not a single sound in these projects that I don't intentionally insert myself and, when projects have these longer runtimes, the sound design can become increasingly challenging to create. What I may consider doing for this project is aiming for a more grounded and less dramatic sound design. While I expect things like sound effects and environmental ambient sounds to remain the same, I may try to create a sound design that relies less on horror stingers and musical elements. I might be able to save myself some production time, and also create a more grounded and subtle sound design. This is also something that I've been considering trying as an artistic choice for a while. But, we will see when we get there! Sorry, this update went a bit long, lol! As always, I will keep you posted as things come along! I'm happy to be seeing the end of the animation tunnel on this one, and look forward to moving into simulations as soon as possible. Thanks again for your feedback on the poll, and, as always, thank you so much for your support :) I will check back in again early next week with another update for you!

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Comments

Lot's of stamina, lol!

MPArt

Almost 8 minutes of animation, it sounds like a gift. That's a very tough crocodile lol.

A2

Thank you so much, magiccards :)

MPArt

Glad your excited. It's a good animation to take a spotlight. From the preview images it looks like it's going to be great. Looking forward to it.

magiccards607


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