In December 2014, I decided to put all my 3D 'skill' I had at the time on Daz Studio on a cute red-head with a red bikini. It was the first time I feel comfortable enough working with an unbiased renderer (Luxrender) after spending a lot of time feeling lost with 3Delight.
The red-head is Nadine, yet she is the one that sparked the idea of now 5 years old Cassidy Chronicles. Leann, however, is the main protagonist of the story.
Fast forward to almost 4 years later, Barbados (albeit unfinished) is the last set I've done in the context of the story. And after that, I kinda dozed off on it and in the end, lost my motivation.
I kept promising the return of normalcy of Cassidy Chronicles and continuing what I left off on Barbados, but somehow, this promise feels heavier by the day. I don't know why, because I have the story-lines done.
So I decided to dig in to find what's wrong. And after examining years worth of content, I realized that the 5 years that had passed by, is the main culprit.
You see, in 5 years, a lot of things have changed. My workflow, techniques, render-engine, tools; everything. The models too, of course. And then I remembered why I stopped working halfway on Barbados.
At the time, I've spent a lot of time with newer generation models on other projects. Better polys, better textures, and just ease to work with on Daz Studio and 3rd applications. The original model I used up until Barbados were, everything not.
And then I realized, I've been teasing you with new models of each character every other month after that, and up until today, I've been constantly working on their iterations. Now it's getting clearer to me.
To deficiency of the old models don't excite me anymore. And it takes on effect with the whole workflow. The old models and my old way of story-telling killed my excitement.
In the Cassidy Chronicles' context, the whole timeline took so long - it makes the first 'chapter' feels old, obsolete, and out of place. In turn, I lost the effect of continuations, due to different formats, technique, and render-engine that have changed on all those years.
The main thing is, Cassidy Chronicles shouldn't be 5 years long.
But the latest set of Barbados wouldn't do justice to the 5 years-old The Fall set. They are so different in every aspect, it doesn't even feel like they are connected. And don't even tell me about the scattered image sets here and there, hence why I had patrons keep asking me for a timeline of these stories too often.
I know some of you would just prefer to continue with what we have already, but to tell you the truth, I couldn't do that with the same excitement anymore.
Today, I announce the Cassidy Chronicles: Remastered project.
I will take you the very beginning of the story - but with a different approach and quality. It won't be an exact remake of everything, but one thing for sure, none of the good stuff will be skipped - except the Taken set, which is borderline dangerous, to begin with.
Sorry for the long rant. I just need to get this out so you'd know what to expect for my content in the coming months.
I realized that some of you might decide that a re-work of an old project is not worth supporting, and I understand that. But I needed this to bring my old-self back, and get closure on Cassidy Chronicles. The story that made most of you here in the first place.
Thank you for supporting me. We are going on to 6th years, and I can't thank you enough.
Mcbieghn
2020-09-03 22:39:41 +0000 UTC