So this is what I have been working on for the past week.... learning how to use Blender's brand new render engine.
With the new version of Blender, a new render engine came with it called EEVEE (its basically a custom version of Unreal Engine 4 tweaked for offline rendering). EEVEE is a very powerful renderer that is capable of generating lightning fast realistic looking results. But it sacrifices physically correct lighting in favour of speed. It's a game engine, after all....
However, I don't need physically accurate lighting. My comic is a cartoon and, after making this test, I feel that EEVEE produces a much more comic-like feel than Cycles does and is MUCH FASTER to render the final image! The image above features the same scene under the same lighting conditions (different settings though).
What do you guys think? Should I stay with Cycles or dive head first into EEVEE?