Hey all! I'm hard at work on the first new episode of GMTK since my break. But I took a day to make this Mini video so I could join the game design discourse on Hollow Knight: Silksong.
I wanted to look at why the game uses a higher level of difficulty, and the different ways its implemented. Hopefully a good conversation starter!
Chat soon
Mar
Fran
2025-10-02 19:12:56 +0000 UTCSpectR0nn
2025-09-17 07:42:43 +0000 UTCSean Corbett
2025-09-16 20:41:04 +0000 UTC