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Early / Ad Free - Announcing Word Play

Hello!

Okay, I'm excited to finally announce my new game - Word Play - to the world. And so I'll be sharing this video tomorrow.

Though - with one big change. Composer Zach Jones just handed over some final music which means I can also drop a public demo for the game at the same time! So I will change the video slightly to announce that.

As I say in the video, making this game will be an amazing addition to Game Dev 101 - I can talk about how this game came together efficiently and quickly - meaning I can talk about what I did wrong with Mind Over Magnet, and what I did right with Word Play!

And also as I say in the video, I want to extend a big thank you to you for your patience while I've been working on this. It wasn't my plan to ditch YouTube in favour of game dev... again! But here we are.

But once this whole thing is wrapped up I can get back to video making. I've got tonnes of ideas in my backlog now!

Mark

Early / Ad Free - Announcing Word Play

Comments

Congrats! Look forward to purchasing and playing! For the mobile version, can I please vote for no ads? Or maybe the option to purchase an ad-free version? Not even so much that I hate ads, but anything that breaks the flow of gameplay is just so disruptive and makes me not want to continue. But looks awesome and can't wait to try it - congrats again!

Brigid Flynn

Are there plans to bring in support for additional languages? I have many non-English speaking friends who would love to try Word Play.

Benoit Desnoyers

Yes! Need to update the store page...

Game Maker's Toolkit

Quick side question -- the Steam page only lists it for Windows right now, but you did Mind Over Magnet for Mac as well. Will there also be a Mac version in the future for Word Play?

James A. Whitney

I tried Balatro because it's a cultural touchstone in gaming right now. I see the appeal, but it didn't quite grab me the way it seems to have grabbed... most everyone else. :P As someone with a writing-based degree (game writing to be specific), this feels much more up my alley. Not only because it's about words, but I like that you didn't go for the ridiculous over the top synergies like Balatro and kept things more grounded; that kind of measured play is more my speed. Going to go wishlist it now, looking forward to it!

James A. Whitney

This looks like a day one purchase for me; looking forward to it!

Ian Easton


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