Changelog and a new test version
Added 2021-12-03 04:50:00 +0000 UTC
■ The list of corrected errors and added suggestions no longer fits on my two monitors! Wow, thank you guys so much for helping me find this awful stuff. Without you, we never would have found so many errors! If you find more, be sure to email us :3
■ Little news: there's now a separate chat room in discord to discuss patreon news.
■ What mistakes you might run into now:
- - some skills still don't have sound.
- - breathing can "deflate" if you're flying, running fast or waving your head (alas, this is a very complicated problem and I'm not sure we'll solve it even after the release)
- - bows, shields and other forbidden items when placed in the hotbar are thrown out and removed, be careful.
- - claw and teeth tools may get moved/disappear after death or a dimension change (this will be fixed soon) - lava vision may not work on some shaders
- - we tested this a bit on the modpack, but all sorts of unforeseen bugs are possible
- - be sure to delete all old DS related configuration files (server/common/client/default)
- If something is missing from this list, but you sent a bug report about it and the problem persists, then we THINK we fixed it. Let us know if this happens.
■ LIST OF CHANGES (not including a list of bug fixes)
- Special thanks to Horeak for this update! He did a great job. It took us a year to prepare for this update. And in 3 weeks of very intensive work, we did it!
- There are a total of 14,000 lines in DS. The update with magic adds another 9,000 lines and changes about 3,000old lines of code. Just look at this amount of code: https://github.com/DragonSurvivalTeam/DragonSurvival/pull/74/commits/04c8ebf2fd65a8f7cf28eba36aaf6daa9ffba2f9
- Added 36 dragon skills. Each dragon species now has 4 active skills, 4 passive skills, and 4 innate skills.
- Each dragon got its own breath! The cave dragon vaporizes enemies, the forest dragon poisons, and the sea dragon strikes everyone with lightning. The "mob griefing" game rule applies to all magic skills.
- Now you can give useful buffs to your friends and yourself.
- Added 250 textures for skills
- Added 3 new models 5 new animations
- Added effects: Burned (target takes damage if it moves), Charged (target strikes all creatures nearby with electricity), Sea Eyes (dragon can see at night), Lava Eyes (dragon can see under the lava), Hunter (when in contact with grass the player becomes invisible to all and deals increased first damage on impact), Revealing The Soul (twice as much experience when killing monsters), Forest Gas (poisoning, but fatal), Tough Skin (temporary extra armor points).
- Added a system of magic points (mana). They will be restored in favorable places for the dragon. For forest dragons it flowers and sun, for cave dragons - fire, and for sea dragons - water.
- You can now learn most of the information about the dragon through the new skills menu. Absolutely everything you need to know about your dragon can be found there.
- Returned and improved dragon inventory with a 3x3 crafting and buttons specifically for the dragon. If you want, you can quickly switch to the vanilla inventory with the button at the bottom. You can now get a crafting from survival in creative mode.
- In-game hints. Just hover your cursor over any round buttons. Be sure to tell us what you think of this wonderful dragon on all tooltips! Horeak is watching you and will not blink.
- Added items: Cave Dragon Treat, Sea Dragon Treat Weak, Forest Dragon Treat (to restore magic), Weak Heart, Elder Dragon Heart (for growth of dragons at different stages).
- Heart element is renamed to "Dragon Heart Shard" and is used for the growth of newborn dragons.
- Sea dragons again cannot stay on land for long. You will need to pump up the "Water" skill to feel well on land.
- Cave dragons can now pump up a skill that allows them to stay in the rain longer - "Contrast Shower".
- Forest dragons won't have to eat as much either, because they'll be able to stay in the dark longer thanks to "Light in the Darkness"
- Improvement of claws and teeth with tools. Special GUI in the dragon's inventory. No more first-person tool animations for dragons!
- Now the tooltip of the correct food for a dragon is highlighted with colors.
- Added cast GUI.
- The "Evil Dragon" effect has removed potion particles.
- A lot of work into localization. Now we have 21500 characters in the localization files! Before that it was 9000. Thank you so much for translating Kitna into English, Sundra into French, Dgarden7 into Spanish, yuvalyly into Hebrew, Ice flare-dragon ice and Gairlading into Chinese, BlackAures into Russian. And thanks to daifucu we also got Japanese!
- All sounds were made by NoCube.
- Thanks for testing an earlier version: Tynebris, Sundra (molresa), Dgarden7, azuichh, Lünko. Without them, we wouldn't have known about the dozens of bugs that were in the first test version and you'd be playing with more problems.
- Also thank SSKirillSS for adding Blacklisted items and slots, Rideable entities blacklist, Alternate way of dragon growing mechanic and the division of all items for dragon growth into 3 stages.
- Fixed the armor model.
- Configs: Whether to save passives skills and grow stage when changing dragon type, List of rideable entities, List of slots to handle blacklistedItems option, List of items that disallowed to be used by dragons, How long of a cooldown in seconds the altar has after each use, Speed of alternateGrowing effect in seconds, Defines if dragon should grow without requirement of catalyst items, Amount of additional dragon size per each iteration of alternateGrowingFrequency for alternateGrowing effect, Items which will cause damage to dragons when consumed, List of items to grow dragons, The amount of damage taken when hit with a snowball or a water bottle (cave dragon), Additional modded USEABLE items that restore water when used (called from LivingEntityUseItemEvent.Finish), Whether the sea dragon should lose more water in warmer biomes and less during the night, How long in seconds should the cave fire effect from charged soup last, Should the default inventory be replaced as a dragon, The y position of the cast bar from the bottom of the screen.

■ Список исправленных ошибок и добавленных предложений уже не помещается на два моих монитора! Вау, ребята, спасибо вам огромное за помощь в поиске этих ужасных вещей. Без вас мы бы никогда не нашли столько ошибок! Если найдёте ещё, обязательно напишите нам :3
■ Небольшая новость: в дискорде теперь есть отдельный чат для обсуждения новостей патреона.
■ С какими ошибками вы можете столкнуться сейчас:
- - некоторые навыки все еще не имеют звука.
- - дыхание может "сдуть", если вы летите, быстро бежите или мотаете головой (увы, это очень сложная проблема, и я не уверена, что мы решим ее даже после релиза)
- - луки, щиты и другие запрещенные предметы при помещении в хотбар выбрасываются и удаляются, будьте осторожны.
- - инструменты когтей и зубов могут перемещаться/исчезать после смерти или смене измерения (это будет исправлено в ближайшее время)
- - зрение лавы может не работать на некоторых шейдерах
- - мы немного протестировали это на модпаке, но возможны разные непредвиденные ошибки
- - не забудьте удалить все старые файлы конфигурации, связанные с DS (server/common/client/default)
■ Если что-то отсутствует в этом списке, но вы присылали багрепорт об этом и эта проблема сохранилась - значит мы ДУМАЛИ что исправили это. Скажите, если такое произойдёт.