IllustratorsLeak
nethermods
nethermods

patreon


Nether's Follower Framework - 2.8.4.b

Nether's Follower Framework is now at version 2.8.4.b. Installer works with LE or SSE.

Important!! - If you are not receiving NFF startup and complete messages and you don't have them turned off, install the option text file (attached separately as FreeNFF_bat.zip) and in game console type: bat freeNFF. After saving, on next game load things should return to normal.

FULL CHANGES:

Outfit Preview Mode:

- Fixed a bug where outfit creation or removal might accidentally select the last follower you made an outfit for, not the current one. This had a side effect of disabling ai processing on the wrong actor. This fix corrects one script only.

- If you have a follower that is turned to stone (will not move) due to this bug, open console, select them, type: tai.

Sparring:

- Made a couple of changes to sparring where followers and npcs should be much more likely to fight each other.

- Restored Countdown voice.

Elope:

- When using Elope from the Command Followers Power, the npc no longer needs to be in the crosshair.

- Via dialogue, Elope now works with any unique npc. Use caution, this will automatically set marriage faction and such for the npc and it is NOT recommended to Elope with an npc that has their own romance or marriage system.


Startup:

- Added a failsafe in the event that a subsystem gets stuck during startup. You should now get the startup and complete messages at all times and the complete message within 5 seconds.

- If you are not receiving NFF startup and complete messages and you don't have them turned off, install the option text file in Miscellaneous and in game console type: bat freeNFF. After saving, on next game load things should return to normal.


MCM UI Fixes:

- Copy Outfit, under Follower Outfit & Gear is now a text button instead of a toggle.

- Show Outfit Dialogue, under Follower Outfit & Gear is no longer greyed out if the follower is unique and not an animal.

- Divorce Spouse, under Interaction, now toggles correctly.

- If Clothing Stripped, under Activity, is toggled off (default), then Ripping Sounds is disabled.


Initial Settings:

- Gift Interval, under Gameplay, is not set to 14 days by default.

- Allow Skill Affinity is now on by default.

- Ask to Teleport Waiting Followers is enabled by default.


Misc:

- Stop time in menus setting and effect is now removed due to possible bug for some users.

Nether's Follower Framework - 2.8.4.b

Comments

Really Default Combat and Default Follow Distance only matter for custom followers.

Joseph Paul Dennison

Got a new question, If I use xedit to tweak a vanilla npc, how to I "preserve" my edits when importing them into NFF? Do I just pick Default Combat and Default Follow Distance?

Caleb

As to my previous comment regarding the debug section. Would it be possible to add a script to clear any AI running on the NPC in the cross hair ? Just a thought. That would be so useful.

Andy

Ive been usung NFF for a good while now and that debug section where you can put the cross hair on a follower to see what AI is controlling them is an absolute lifesaver. I was having trouble with followers occasionally wandering off, and found, by using your debug tool, that it was the ORomance AI was sticking to the follower and causing the issue. πŸ‘πŸΌπŸ‘πŸΌ

Andy

Mr. Nethers you are so Incredible! :)

Red T. Basco

Thank you. So looking forward to using it in my new game.


More Creators