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CaptainHardcore
CaptainHardcore

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Test build with updated input system, Index finger tracking, Oculus Touch hand movements and Vive tracker support.

Mega: DOWNLOAD HERE

Mediafire: DOWNLOAD HERE


New input system:

I've implemented the SteamVR input system which adds custom bindings, Valve Index finger tracking and Oculus Touch finger movements. It's been tested on as many systems as possible but there might still be an issue with some bindings not working correctly, so I'm putting this build out to see what feedback I get.

I've also added bindings for Vive Cosmos and Windows Mixed Reality controllers, so any feedback on those would be great.


Finger tracking:

Index finger tracking increases immersion and should also work well with the physics hands system I'm experimenting with! Oculus touch finger movements also work well now.


Vive tracker/Fleshlight support:

This build includes Vive tracker support. Version 2.0 trackers support both Vive and Index headsets, but to make this more accessible I'd like to add support for attaching a normal Oculus or Vive controller to a Fleshlight eventually.


How to use trackers:

I'd really appreciate any feedback, this was hard to test so please let me know if everything works, or if you encounter any issues with the controls!

Test build with updated input system, Index finger tracking, Oculus Touch hand movements and Vive tracker support.

Comments

Captain Hardcore 0.4.1 Easter Update\Engine\Extras\Redist\en-us

Hey, try installing the UE4 prerequisites found in Engine\Extras\Redist\en-us This will normally fix it

AntiZero

Hey, I made some changes in 0.4 that will hopefully fix this problem. Please let me know if it works :)

AntiZero

keep getting fatal error, why could that be ? trying to open while steam VR is open

Artie

Similar issue with Saint; I'm on a Rift S and got no audio in-game, but the moment I open the occulus menu or close the game, I hear a brief bit of the audio.

Yes, I put this one out as a test for the new control system but I'll be putting a larger update out soon!

AntiZero

Will there be a 0.3 build version for Asstronauts soon?

NoProblo RobLowe

Hmm that is weird. Nothing else should be launching with the game. Can you look in your task manager to see what it is? Also make sure your audio device is set to Rift S.

AntiZero

Weird bug here, when i first start it up, there is no audio. If i hit alt-f4, something closes and i get the audio and it runs fine. Its starting up in SteamVR, i have oculus S. This is very consistent for some reason, not sure what is opening ontop but something is automatically coming out with SteamVR and CptH.

Which headset are you using?

AntiZero

this won't launch into vr mode for me for some reason

Bloof


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