Hey everyone! š
I owe you a long update on where things are, so here it isāwith some fresh images, too! I know the waitās been longer than planned, and lifeās been a bit of a juggling act with unexpected events thrown in (moving mid-project wasnāt in the cards!). Anyway, letās dive into the latest on the game.
Coding:
First up is the coding side of things! Iāve been working on the personality and relationship counters to bring out more flavor in the interactions. Like I mentioned before, this wonāt change much in this specific update, but itās laying the groundwork for a deeper experience in future updates.
So far, Iām over halfway through with the personality system. Oliverās personality will be influenced by your choices, falling into one of three types: sweet, spicy, or sour. Iām adding tweaks to dialogue in a way that makes his personality shine naturally, without changing the core story. Itās all about immersion hereāgiving Oliver little touches of character that feel personal and engaging. Not every line changes, but when it feels right, youāll get those subtle vibes for each personality!

For the relationship counter, Iām setting things up now for bigger effects later. You might notice a few moments in this update where your relationship score changes a line or reaction, but itās just a taste of whatās to come. Down the line, the relationship counter will have a stronger impact on the overall experience and interactions.
On top of that, Iāve been putting in some work on making the code cleaner and more organized. Back when I started, this game was mainly an experiment while I figured things out, so the code was more like a patchwork of āget it to work now, fix it laterā solutions. Now that the gameās taken off (and has way more complexity!), Iām going back to make sure itās all tidy and optimized. Itās a lot of work, but future me will definitely thank current me for taking the time!
Itās honestly amazing to me that this game has gotten so much love and support. I had no idea itād be this popular or take up this much of my life, but Iām so grateful.
Updating CGs:
As for the visuals, Iāve also been putting time into updating older CGs where itās really needed. Iām focusing on images that need a serious quality boost or better lighting, especially the older scenes. Iād love to refresh everything, but Iām prioritizing the ones that donāt quite hold up anymore.
This part is almost done, and Iām really happy with how itās coming together


Next Steps:
Iām aiming to have this update ready before Christmas. I know itās been a bit of a wait, especially since this is mainly a refresh of what you already know. Moving definitely slowed things down, so thank you all for bearing with me.
Iāll be posting a new gallery for patrons soon, so keep an eye out for that. And hey, if anyone wants to volunteer as āthe bossā to keep me focused, reach outāI might need someone to keep me on track these days! š
Thank you all again for the support and patience. Seriously, you all make this journey (and all of my guilty conscience) so worthwhile, and I couldnāt do it without you!
Best,
Thonduil
Ryostorm
2024-11-21 00:12:39 +0000 UTCThomas
2024-11-20 19:48:58 +0000 UTCRyostorm
2024-11-20 17:56:54 +0000 UTCRyostorm
2024-11-18 00:37:00 +0000 UTCThomas
2024-10-29 18:53:04 +0000 UTCNel
2024-10-29 08:48:06 +0000 UTC