Heya! Last time I posted 1 week ago, so it's time to tell what I've been doing for this time. I moved out of my previous plans with a personal deathclaw model because of the sudden commission. I'll explain argonian modeling work later and now about the new loop.
Loop (boop!)
I wanted to make something quick to post for you and not keep you waiting until I finish all the models. And I did, but I wanted to ask you about the sound. I'm really happy to have a little sex sounds sound bank but there are still not enough basic sounds of collisions of different materials and absolutly no voice samples or breathing. So I'm struggling to find sounds for many small details and the sound mixing takes the same amount of time and effort as how to make and render the whole loop (1 full day for the animation and 1 full day just to make a shitty sound). So tell me if the sound is really bad and destroys the positive perception of animation, I'll stop even trying to make it until I find more sounds or could afford a sound compositor. Cringey work, I can't listen to it without a shame!
Link: https://mega.nz/file/n10UgQoL#4GjnVl4CfsPYvAZXXd3DmxhM3cukEiWaA9A_ThXCVS4
Argonian model ""remaster"" (commissioned)
I probably said before how hard it is for me to work with two argonian models both of which have their problems. But I was too lazy to fix it just like that. In short I'm doing something like a "remaster" of the model with fixing all the bugs and adding something new.
Short list of changes:
- Removed many excessive edges
- Added more edges where it was needed
- Symmetrized mesh (finally!)
- New UV's
- Rebaked textures (now the head is textured properly)
- Fully remodeled mouth (now it's not just pink planes)
- Fully remodeled genitals (added clitoris!)
- Increased nipples bulge and changed shape a little
- Added eyelashes (Heresy! But someone needs it (not me))
What is planned to be done:
- Maybe a little retexture (for the really small details)
- Maid uniform change (more black and details on the underwear)
- Rig polishing
And everything may be changed, it's just the earliest demo so everything may turn out different. I dunno, I don’t have 100% clear plans.
Deathclaw model project
Not much was done. I've just ported the model from FO4 and learned how to properly convert normal maps from the game (this time cycles refused to render .dds textures). My original porting technique was imperfect and I was losing some contrast and details. But while I was searching for the software to open frostbite engine files I've found special software for the blue channel calculation from the red and green, and yes it works nicely and produces high quality normals. I still don't have a plan for the style, I've seen one amazing deathclaw artwork recently but I don't want to 100% copy a style from it because you know copying is bad (kinda). It will be a pure experiment as it was with the argonian model. I have determined for myself the properties of the beauty of the model, they will guide me later.
Don't miss me, I always do something and will be posting from time to time! It's just too much work.
sotoco
2021-08-24 02:25:56 +0000 UTC