V0.6.6 Alpha Release
Added 2024-09-21 09:51:04 +0000 UTC
Hey everyone,
I know it's been a while since the last release, and believe me, it's a huge relief for me to finally be able to give you a new patch. My postoperative recovery from Facial Feminization surgery has knocked me out way more than I would have expected. Not exactly in a physical way, but more in a way that my mental capacity just stopped working after a few hours. So, I also understand the dip in subscriptions, which will put us in a lower range, where one of the artists will have to get less work every patch cycle.
But I feel good again and have been able to finish the patch as usual. I will try my best to earn back the trust of the lost subscribers and give you all regular patches again.
As always, get your Download links here:
https://www.rel.pink/bmotv/
Here's the list of features:
- Introducing Damien, the second male contestant
- Damien Romantic & Sexual Interactions
- Damien Expressions Character Art
- Marco Expressions Character Art
- Doomsday Ally Interactions
- Doomsday New Bad End during Ally Interactions
- New Doomsday Room: Lobby Floor
As always, looking forward to your feedback, and please keep your Alpha versions up to date. There might be small updates happening every day over the next week.
Best,
Kim
Comments
I get where you’re coming from, but it‘s an exploration game where you explore what possibilities there are. The purpose of the game is not for you to always understand what you have to do in order to reach branch x, but to just explore. If you want to play it in a completionist way, you’re welcome to do so, but I’m not designing the game around that idea more than what I’ve established. It’s just not what this game is. You don’t need to see all endings. You can also still just unlock all of the branch map through the item in the legacy shop to see all possibilities. That‘s already a ton of hints, basically just spelling out exactly what is needed to reach any branch. What more tips would you need? I‘m not trying to be dismissive, just not understanding what other tips you want aside from writing down the exact action that leads to any branch as it already exists.
Rel
2024-09-26 18:33:38 +0000 UTCHello... Your game is great. But let me be frank and say that there are many conditions for route branching that you would not understand unless you knew the internal data of this game. I invited four friends to my house to play, and they all had the same impression. To be honest, the explanation of how the routes are connected in "Hardenet memory fragment" is too simple, and it feels insufficient as a guide for this game. I would be happy if you could make it so that you could see even hints. I'm sorry for being so selfish and ignoring your policies and principles for this game... But the truth is that I love this game.
Mahorock
2024-09-26 18:06:22 +0000 UTCUnderstood. Thank you for answering!
Mahorock
2024-09-22 19:19:23 +0000 UTCAs I said many times before, the walkthrough has been discontinued and replaced with the ingame hourglass system that you can access through the memory crystal in your inventory. I’m not stopping anyone other than me from writing a walkthrough but for me it is not an option to do so as it is counter-productive to write down a solution to a puzzle when you want to know if it works. If everybody just skips the gameplay by reading the guide I won’t know if everything works as planned.
Rel
2024-09-22 17:29:40 +0000 UTCHello! I'm one of the fans who really enjoys playing this game. I have one request. Is it possible to have the Walkthrough updated to a new one...? While this game is fun, it's also very complicated and the route branches are difficult to understand. (At least for me, who is not very good at English, I couldn't even find the entrance on routes such as Doomsday.)And the walkthroughs currently available are very old. So is it possible to replace it with the latest one? Sorry for the selfish request.
Mahorock
2024-09-22 17:27:08 +0000 UTC