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Kemotice
Kemotice

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Mid-Poll Varesa Animation Coming Soon!

I was honestly not expecting to run into as many technical hurdles with it as I have.

#Nerdy technical details
In order to make the physics perform better the scene scale is 10x what is normal, so characters are technically nearly 20 meters tall. Which is great for Blender's lack of tighter margins on collisions but suck for pretty much everything else. So I've been trying to figure out a way to try and get the best of both and everything seemed to run into some problem later down the line.

The good news though is I think I finally found a way to effectively instance everything back down to 1/10th the scale and still have functional light-linking (which was one of the things that didn't work with other solutions). Early tests looked promising so I'm hoping nothing goes horribly wrong with it, and if not I'm expecting it to come out in the next few days.

The GIF is the test animation I've been working with and it still needs work done to it, but now that I think all the technical issues are over I can get back to finishing the shorter animation. But being able to reliably work at 10x scene scale and render at a normal scene scale potentially means a lot down the line.

Going to set the date to close out the ongoing poll as well so if you haven't voted on it you have a few days left.

Mid-Poll Varesa Animation Coming Soon!

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