Hey everyone!
Development is in full swing — I’m already working on the new photos and visuals for the next chapter. Everything’s going according to plan, more or less as usual.
But while I was writing the script, I faced an interesting creative decision. Originally, I had planned a large side arc that would stretch across several updates, introducing new characters and exploring the existing ones in much more depth. It would have added a lot of emotional texture — but it also would’ve slowed the pacing a lot.
Since many of you already mention that the story moves slowly and lacks enough “action,” I decided to compromise. For now, I’m cutting that arc to make the upcoming updates more dynamic, direct, and eventful. Still, I think that storyline is important — so maybe, once the main story is complete, I’ll bring it back as bonus or alternative content.
Sometimes it’s tough to choose between depth and momentum, but this time I want to keep the game moving forward. I hope you’ll feel that shift in the next release.