How did the gameplay feel in v0.0.6?
Added 2025-06-06 14:42:29 +0000 UTC
We dropped build v0.0.6 into your waiting hands recently - and now we'd love to know:
How did it play?
We’re not asking about bugs or features - just the feel of the gameplay.
The rhythm of fights. The weight of actions. The pacing, the tension, the satisfaction.
Did the game pull you in? Did it keep your attention? Did it make you want more?
Your answer helps us understand how it’s landing for you, not in theory - but in your actual hands.
We’d love to hear it down below, what's more you have to say - whether it’s a line, a thought, or a full picturesque soliloquy. Write it in the comment.
It has good tempo - things flowed, felt sharp? Or did the moveset feel slow to pick up speed? Fights were punchy enough, or does enemy behavior require better clarity? Whatever it is, we want to read it.
Download the latest build if you don't have it yet: https://swordsandslippers.com/patreon_build/
And have fun!
Comments
Not bad, though I think there needs to be a way to despawn enemies so that we can practice using moves, as well as a combo list sheet, and a training dummy of some kind
Shifoid
2025-06-08 02:15:19 +0000 UTCI don't know if it was because of the enemies "dying" but they did disappear after a good beating, then respawned.
Killerkriskg
2025-06-07 04:57:26 +0000 UTC