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Jeremy Estrellado
Jeremy Estrellado

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WEEK 14 / 2025

In this stream I fixed the major shader bugs - texture channels were mapped wrong (moss, edges, grime all pointing to incorrect places). Created a new trim sheet material with displacement and mesh painting support. Got mesh painting working across multiple objects. Moss now builds up in crevices properly. Fixed floor tiling and displacement. Scene's coming together - just need to close light leaks, tune fog, and finish remaining props.

WEEK 14 / 2025

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