In this stream, I spent most of the time fixing and updating textures for the construction level walls in Substance Painter and Blender. I dealt with some annoying UV and material naming issues, rebaked a bunch of maps, and added detail passes like drips, edge highlights, and moss buildup using mesh painting and virtual textures. The workflow involved a lot of back-and-forth between Blender and Painter, fixing material instances and making sure everything exported correctly.
Overall, it was a chill Sunday session where I actually got quite a bit done bringing the wall assets up to the same quality level as the rest of the scene.