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Jeremy Estrellado
Jeremy Estrellado

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WEEK 12 / Part 2 / 2025

In my last stream, I worked through fixing mesh baking issues in Blender, creating RGB masks with edge, moss, and grime effects in Substance Painter, and importing everything into Unreal Engine.

I also implemented a mesh painting system for moss placement and discovered a handy shift+click shortcut for copying material attributes that I've been doing manually this whole time!

WEEK 12 / Part 2 / 2025

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