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Jeremy Estrellado
Jeremy Estrellado

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WEEK 12 / Part 1 / 2025

In this stream, I work through my UV unwrapping workflow in Blender, organizing high and low poly meshes, troubleshooting some add-on updates, and demonstrating my process for creating clean UV layouts using Zen UV and UV Packmaster 3.

I also show off Blender's asset library system for building modular architectural pieces before jumping into Substance Painter to set up texture baking.

WEEK 12 / Part 1 / 2025

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