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Jeremy Estrellado
Jeremy Estrellado

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WEEK 9 / PART 2 / 2025

We looked at optimizing the shaders a bit so that we can have mesh painting working correctly. There are some issues with it, as it's still a pretty early feature in Unreal Engine 5.

After that, I go in and continue working on propping to make the arches on the sides a little bit more uniquely detailed, whether it's foliage, breaking it up with rubble, or the silhouettes being a very different shape. The end result is a much cleaner.

WEEK 9 / PART 2 / 2025

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