In this stream I get into some nitty-gritty details comparing Affinity and Photoshop, especially regarding smart objects and adjustment layers.
A big chunk of the video was spent on 3D modeling, explaining topology issues like those weird long triangles and how Nanite handles things in Unreal Engine.
I also touched on the philosophy of learning art for games focusing on visual quality first before diving deep into performance.
Towards the end, I was just pushing vertices around to clean up a mesh and showed how I use asset kits for environments. It was a pretty varied stream, but a good dive into some technical art challenges!