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Jeremy Estrellado
Jeremy Estrellado

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WEEK 6 / Part 1 / 2025

In this stream, I focused on sculpting in Blender, using the lasso trim brush and face sets to try and create interesting meshes. We then brought those high-poly sculpts directly into Unreal to test their visual impact before committing into the low-poly or mid-poly process. We also had a good chat about portfolio strategies for game development and the importance of thematics and landmarks in level design.

WEEK 6 / Part 1 / 2025

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