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Jeremy Estrellado
Jeremy Estrellado

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WEEK 5 / 2025

This stream covers refining temple scene assets using Blender's sculpting tools. I focused on improving silhouettes and adding variation to stone pieces. I also used face-weighted normals for better shading. While Zbrush brush transfer wasn't covered, my trim smooth brush is key, and you can import alphas that are used in Zbrush to support. Blender sculpting feels increasingly more useful.

WEEK 5 / 2025

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