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Jeremy Estrellado
Jeremy Estrellado

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WEEK 4 / Part 1 / 2025

This stream we open Unreal to refine normal blending with a custom shader. After I jumped into Blender, sculpting a big wall. Played around with mesh decals for cheap details before arranging wall parts in the scene. Later, I dug into Unreal 5.5's mesh painting, figuring out the difference between vertex painting and texture painting.

WEEK 4 / Part 1 / 2025

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