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Thinking Experiment
Thinking Experiment

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June Update: "Angular Appetizers!"

June heralds the onset of Summer, but also - Quality of Life improvements! We've implemented a whole bunch of much requested tweaks and little additions. Also, notably, some terrifying bugs have been properly smashed. Huzzah!

Some of these changes required pretty deep rewrites of the engine. For example, you can now deselect an item by clicking it again! It's a pretty basic feature in most games, and in our case - only meant fundamentally changing how shops handle inventory items. No biggie, right? πŸ˜…

There are also a lot of under-the-hood changes that happened the job system, the UI, and some dialogue pathing. This is in preparation for the introduction of job miniquests, and also to give the player a lot more specific direction on what to do and where to go. We were going to introduce a full tutorial mode this patch, but unfortunately the dev for that has been under the weather so we'll be rolling it out in the next patch instead.

We've been heavily focused on improving the engine and gameplay of SNB for the last number of patches. This has largely been due to community feedback letting us know that this needs to be a priority. We also want to make sure the basic SNB experience is as polished as possible before we release on (spoiler!) in a few months! Because of this, the rollout for the start of Act II will now coincide with that mega-event. It's gonna be huge, so look forward to it! 🎈

As always, be sure to let us know what you think on Discord! We'd love to see you there!

Wishing you lots of great treats for these hot summer months, πŸ˜πŸšπŸœ

-The SNB Team


DOWNLOAD THE LATEST VERSION HERE!!! 


June Patch Notes

Additions

Tweaks

Fixes

June Update: "Angular Appetizers!"

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