Weekly Update Log
Added 2021-11-22 11:49:32 +0000 UTC- A malicious gnome has been caught that ran through our item lists and cleaned them out. The lists have been restored and the gnome punished. Item lists should now contain the right data again.
- Mechanics tweaked the racks and they should now have returned to their original rotation.
- Enchanters played more around with teleportation spells, as a result, inner colony teleportation should be more accurate.
- Heavy work has been done on our hiring menus. Cook/Assistant as well as Pupils/Teachers can be now properly hired seperately.
In addition to that, archers and knights can now work together in the same guard tower.
- We fired the current hairdresser and hired a new one, we hope that no more hair is floating!
- After tough negotiations with the undead fractions, raiders will now not hit/shoot anymore after they're dead already.
- The worker union has stopped the recent malpractice of sick workers continuing to work.
- A new magic spell has been discovered that stops players from strongly hurting citizens. This can be turned off in the permission settings in the townhall. It should make fighting alongside your trusted guards much easier.
Structurize:
1.17.1 Structurize received a bump. It now properly handles Domum Ornamentum blocks in the scan tool.
Domum Ornamentum:
Fixed loottables and added a bunch of missing blocks.