Weekly Update Report
Added 2021-10-31 21:13:43 +0000 UTCWeekly Update Log:
Fixes for all versions starting 1.0.90 and 1.0.91
- Mechanics tinked around with the "Reset to default button" and noticed it wasn't plugged in. Should work properly now.
- After a tough argument with the cook (no more than 3 chairs broke in the progress, no kids got severely hurt) the cook finally accepted their limited building inventory space and will now stop requesting food when reaching the limit.
- After falling over the same rock several times in a row, citizens learned how to properly handle some modded blocks.
- After watching several episodes of Looney Tunes citizens learned from Wile E. Coyote that climbing up ladders and vines without continously checking if the ladder is still there, is a bad idea.
- Knights were sent back to pre-school for some more fine motoric training, they should be able to hit their targets better now.
- After a process from PETA, shepherds agreed to stop shearing baby sheep
- Engineers found a way to properly display different types of nearby buildings when showing previews such that this doesn't result in a severe hangover.
- Guards were instructed to, despite their pride, not hide the status of their armor anymore. Armor should display properly damaged again.
Technical Fixes:
- More background work for modularization. Will make future furnace interacting workers easier.