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Ray Neiheiser
Ray Neiheiser

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Weekly Update Report

Weekly Update Log:

Fixes for all versions starting 1.0.90 and 1.0.91

- Mechanics tinked around with the "Reset to default button" and noticed it wasn't plugged in. Should work properly now.

- After a tough argument with the cook (no more than 3 chairs broke in the progress, no kids got severely hurt) the cook finally accepted their limited building inventory space and will now stop requesting food when reaching the limit.

- After falling over the same rock several times in a row, citizens learned how to properly handle some modded blocks.

- After watching several episodes of Looney Tunes citizens learned from Wile E. Coyote that climbing up ladders and vines without continously checking if the ladder is still there, is a bad idea. 

- Knights were sent back to pre-school for some more fine motoric training, they should be able to hit their targets better now.

- After a process from PETA, shepherds agreed to stop shearing baby sheep

- Engineers found a way to properly display different types of nearby buildings when showing previews such that this doesn't result in a severe hangover.

- Guards were instructed to, despite their pride, not hide the status of their armor anymore. Armor should display properly damaged again.


Technical Fixes:

- More background work for modularization. Will make future furnace interacting workers easier.


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