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LokiWasTaken
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POISE - Stagger Overhaul SKSE - Beta 6.9.5 (Only Half Blessed)

Fixed: I was using the wrong offset when calculating poise health. It was using the damage number instead, it's fixed now. 


Added: VERY experimental magic damage for Poise. Basically, Poise Damage from a spell is going to be the base cost of the spell itself. If it can't get the spell, then it's going to use 8.00 as a default damage number. This was very finnicky on my end but I'd like to know how it is on others'.


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