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POISE - Stagger Overhaul SKSE - Beta 6.8.5

Changed: No longer multiplying weights for creatures, Instead they take a flat value and assign it as their maximum poise and poise damage. Power attack, bashing, etc. all still affect this value properly. 

Essentially, it's going to attempt to find weapons and armour. If it can, it will use them.
If it can't, it will assign the value from the .toml as the poise variable for the creature. 

for HUMANOID actors, it will still use the poise race settings as multipliers, if the race has a .toml entry. Otherwise it will skip over it entirely and use Weapons and Armour.

As such, the .TOML array entry (PoiseMults) has been renamed to "PoiseValues"


Fixed: I un-did a previous fix accidentally. I fixed the unfix. Weapon would be null by the time I needed to use it. 

Comments

Ive narrowed down my issue, it seems like trueHUD causes my game to crash on character load with POISE. This happens with only those 2 and their dependencies loaded, and in my main load order with all my other mods loaded. I am using the latest SE version of trueHUD

Kenbo69

So far so good. Thanks for the fixes.

synnetic

Here's my crash report with my other mods loaded:

Kenbo69

My game is crashing on new game/load. I even tried a new game with only this mod loaded, still crashed. I can pm my crash report if that helps.

Kenbo69

This sounds like an incompatibility on your end. Nothing about the behaviours have changed

Loki

Still crashes on using nemesis


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