POISE - Stagger Overhaul SKSE - Beta 6.8.5
Added 2022-03-01 22:32:03 +0000 UTCChanged: No longer multiplying weights for creatures, Instead they take a flat value and assign it as their maximum poise and poise damage. Power attack, bashing, etc. all still affect this value properly.
Essentially, it's going to attempt to find weapons and armour. If it can, it will use them.
If it can't, it will assign the value from the .toml as the poise variable for the creature.
for HUMANOID actors, it will still use the poise race settings as multipliers, if the race has a .toml entry. Otherwise it will skip over it entirely and use Weapons and Armour.
As such, the .TOML array entry (PoiseMults) has been renamed to "PoiseValues"
Fixed: I un-did a previous fix accidentally. I fixed the unfix. Weapon would be null by the time I needed to use it.
Comments
Ive narrowed down my issue, it seems like trueHUD causes my game to crash on character load with POISE. This happens with only those 2 and their dependencies loaded, and in my main load order with all my other mods loaded. I am using the latest SE version of trueHUD
Kenbo69
2022-03-03 04:04:13 +0000 UTCSo far so good. Thanks for the fixes.
synnetic
2022-03-02 09:28:12 +0000 UTCHere's my crash report with my other mods loaded:
Kenbo69
2022-03-02 05:38:14 +0000 UTCMy game is crashing on new game/load. I even tried a new game with only this mod loaded, still crashed. I can pm my crash report if that helps.
Kenbo69
2022-03-02 05:11:09 +0000 UTCThis sounds like an incompatibility on your end. Nothing about the behaviours have changed
Loki
2022-03-01 22:50:36 +0000 UTC