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The Making of Future & Metro Boomin's 'TYPE SH!T' (FLP + STEMS + SF2)

...and How To Spend Over 400 Hours on a Remake.

You can now access Soundfont (.SF2) files. These soundfonts will allow you to use all sounds from this remake, regardless of your DAW or the VSTs you own. Scroll down for access.

What’s up, guys!

Aiden here. Hope you’re all doing well.

I really appreciate your patience since my last post. I’ve been working hard on some exciting new projects, including our latest breakdown of Future and Metro Boomin’s Type Sh!t from their collaborative album WE DON’T TRUST YOU.

To keep the algorithm happy, I’ll be censoring the title and referring to it as Type Sh!t throughout this post.

Type Sh!t also features other major names in hip-hop like Travis Scott and Playboi Carti on vocals, along with Mike Dean and D. Rich on production.

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Tea Break ☕

Here’s a theory: I don’t think Metro Boomin played any role in producing Type Sh!t. After analyzing the track in detail, it’s clear he played more of a “DJ Khaled” role, curating the track by bringing in D. Rich and Mike Dean for production and Future, Travis Scott, and Playboi Carti for vocals.

In remaking the track, I’ve been able to attribute every element of the production to either D. Rich or Mike Dean. Their distinct styles and sounds dominate the track, leaving little evidence of Metro’s involvement.

This idea ties into something else I’ve been thinking about. In Drake’s track 'Push Ups', he calls out Metro with the line, “Metro shut your hoe ass up and make some drums.” It makes me wonder if Drake was hinting at the same thing I’ve noticed—Metro might be shifting toward a curator role rather than directly handling production.

It’s quite possible that Metro’s contribution here was more about vision and coordination than hands-on production. What do you think? Does this change how you see the track?

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A Remake Horror Story:

This remake is unprecedented for me. I’ve never spent more than 80 hours on a single remake, let alone over 400 hours on such a deep dive. The time and resources invested were crucial for my growth as a producer:

This remake is for a sponsored video set to release next week, and I’ve reinvested all sponsorship earnings into the project. If I started again today, it would take a fraction of the time. The process has elevated my skills, making songs like this firmly within my range. Every hour and dollar spent has been an investment in improving my work going forward.

Before we dive into it, how does one even spend 400 hours on a remake?

It comes down to a combination of perfectionism and an unwavering search for sounds that are nearly impossible to find.

Most weeks, I was putting in around 100 hours of work—spending more time remaking this song than not. Madness. The image below shows the number of projects created during this process:

The main project took a whopping 262 hours, with the other projects accounting for the rest. Here’s how I managed it:

Every sound in this remake was its own unique and mysterious piece of the puzzle:

This remake was a monster.

THE REMAKE

We have two separate sections in this track to discuss, each with its own unique instrumentation: “Part A” (Main Section) and “Part B” (Interlude). Type Sh!t follows an alternation structure (A-B-A-B-A), which is common across many genres, particularly in modern hip-hop.

PART A

DRUMS:

The drums in Type Sh!t are a mix of classic D. Rich samples, which have been tweaked in key ways. The clap and snare include several variations under the same name, but the exact samples are listed below:

In recreating these drums, I reached out to Polo Boy Shawty, a producer from Illinois who has worked with artists like Lil Uzi Vert and Chief Keef, and collaborated with D. Rich on the pack Gucci Mane In 06. Polo played a significant role in locating many of the exact drum samples for this remake. Thank you, Polo.

The snareclap was particularly challenging in this remake. I spent 85 hours comparing thousands of snares and claps to locate the original sounds.

I found many samples that closely resembled the original snareclap, but none were perfect. Some of the closest matches included:

But all of these samples fell short in one way or another.

I was confident the snareclap came from D. Rich, since he programmed the rest of the drums. So, I went all in:

While that might sound like a stretch, sharing kits is common in producer networks. By that point, I was too invested to settle for a sample that was just “close enough.”

Since this remake is a sponsored video on YouTube, I’ve already reinvested the entire sponsorship earnings into the project and these kits. It felt like a very Mr Beast move.

The image above shows the extracted snareclap sample from Type Sh!t, displayed through Fruity Parametric EQ 2.

A breakthrough came when I compared the original snareclap to the Out The Freezer snare from 1phoeniix & Venexxi’s 'Trapstash Vol. 1'. These producers appeared to be connected to others in D. Rich’s circle. As shown in the image above, this sample matched perfectly with the original’s spectral distribution—except it was missing any information above 16kHz. Weird.

So, I took a shot in the dark and Googled “D. Rich Out The Freezer.” To my surprise, I found the track Out The Freezer by Street Money Boochie, produced by D. Rich!

Here’s what happened:

I’ll continue this story in the full breakdown on YouTube, but one thing’s for sure—that song Out The Freezer is a BANGER and an underrated gem.

808:

Remaking the 808 was one of the most challenging parts of this project. D. Rich has a vast collection of 808s, made by layering multiple 808s and adding effects like pitch automation and distortion to create a unique sound.

The final form matched perfectly.

TRIANGLE SUB:

This is where the plot thickens… The extracted bass stem I’ve been showing you was taken from the very end of the song. At every other point, the bass audio looked like this:

In my research on Type Sh!t, I discovered that Mike Dean not only mixed and mastered the track but also contributed additional production to the mix.

"Additional Production

D. Rich & MIKE DEAN"

Source: Genius Lyrics 

I believe the triangle sub was added by Mike Dean in post-production for two reasons:

1. Its warm, analog sound aligns with Dean’s use of hardware synths, adding texture and movement to the bass.

2. D. Rich’s production style typically avoids overcomplicating mixes by layering additional basses on the 808. His approach focuses on clarity and simplicity, making it unlikely he introduced this element.

This layered bass feels like a deliberate choice by Dean to add grittiness and low-end movement to the mix.

Mike Dean is well-known for his use of hardware synths, particularly Moog synths, to craft analog bass sounds. To replicate this, I recreated the triangle sub using Arturia’s Mini V4—a VST modeled on the Minimoog. This patch perfectly captured the auxiliary bass layer.

TUBULAR BELLS:

The tubular bell melody is the centerpiece of Type Sh!t. This signature sound was as hard to find as it was essential to this remake.

Fortunately, the bells had distinct spectral and imaging characteristics, which I thought would narrow down the possible candidates (or so I thought…).

Above is a vectorscope, showing how the tubular bells move through the stereo field. The straight line represents the bells playing in mono, while the oscillation from left to right indicates panning modulation. The consistent rate of oscillation suggests it’s driven by a triangle LFO.

Based on this, creating the bell likely required a plugin capable of:

This ruled out VSTs like Nexus, Xpand!2, and FLEX, leading me toward more expansive, modular plugins like Omnisphere.

This long, soul-crushing search did have one silver lining: I was absolutely certain that I didn’t have the plugin. 💀

Let's take a step back. D. Rich is based in Atlanta, the birthplace of plugg music. He works closely with the plugg scene, and his production has likely been influenced by it.

The Digi Tubular preset was remarkably close to the original. Every other bell I tested had a different timbre profile, or “spectral fingerprint.”

However, this preset was in mono and shared the exact timbre profile of the original.

Tubular bells have unique spectral fingerprints compared to other instruments due to how their shape and material affect their vibrations.

Unlike most instruments that produce clear harmonic tones, the vibrations of tubular bells create partials (frequencies above the fundamental) that are unevenly spaced. This gives them their inharmonic sound and distinct character.

My theory:

This raises the question: what was the origin of the Digi Tubular preset? I turned to Purity’s user manual, which describes its sounds as:

"based on well-sampled PCM wave data including a lot of sound of hardware workstations, sound modules, drum machines, vintage analog synths and even modern digital synths."

Source: PURITY User Manual

This revelation brought me closer than ever to uncovering the true origin of the Type Sh!t tubular bell.

To ensure my next purchase contained the bell, I searched through my older sample libraries.

Out of thousands of bell one-shots, only two matched the spectral fingerprint:

Both samples were mono, but the DIRECTWAVE2 sample also featured the same panning modulation as the Type Sh!t bell.

Confident I was close, I reached out to BWB on Instagram to uncover the origin:

With this lead, I searched databases like Musical Artifacts, downloading and analyzing all the SF2 files containing tubular bell patches.

This led me to investigate Korg’s digital product line further, eventually uncovering the Korg Triton Extreme VST.

BELL PAD:

The bell pad served as a secondary layer in the instrumental. It was a subtle element, making it harder to pinpoint, even after extracting the instruments.

After an extensive search, I finally located the original preset: Roland’s JV-1080, the 074 Heavenals Bell.

Finding this preset was a nightmare. Imagine trying to track down a specific bell sound from a plugin you don’t even own. It’s like searching for a needle in a haystack, without even owning the haystack.

That said, I was starting to get a feel for D. Rich’s preferences. He loves Roland plugins, almost as much as he loves Korg plugins.

HIGH SYNTH:

Speaking of Korg, we’re now entering the stage where D. Rich couldn’t help but use the Korg Triton for nearly every sound.

Midway through Part A, a high pad appears, playing a dark, descending line.

The exact preset is found in the Triton Extreme: MassiveKillerPad, converted to mono on the mixer.

BIG BRASS:

Alongside the high synth, a heavy brass shot enters midway through Part A, adding depth and development to the arrangement.

The Triton Extreme boasts a wide array of brass presets, but the TrueStereoBrass stood out immediately.

The final result is a powerful brass shot that enhances the mix without overpowering or impeding it.

PART B

Now, let’s dive into the second half of Type Sh!t. This section leans heavily into Mike Dean’s style, featuring modular pads, arps, and basses crafted on hardware synths like the Moog and Juno. Meanwhile, foundational elements such as the choir and analog brass still feel like D. Rich’s work, reflecting his affinity for the Korg Triton.

CHOIR:

When Travis Scott takes over on vocals, the track shifts to a more cinematic vibe that reminds me of the outro in Highest In The Room.

ANALOG BRASS:

The analog brass comes in with the choir, reinforcing the chord progression. The exact preset used here is the Triton Extreme’s ‘Bright Tuba’.

STEREO BASS:

SYNTH BRASS:

ARPEGGIATOR:

The detuned synth arp is another contribution from Mike Dean. It likely originates from a microKORG, or perhaps the exact microKORG VST used here, as the preset required minimal tweaking to match the original.

This left me with no choice but to program it manually—not ideal.

SFX:

Phew, okay. Onto the last sound. Shoutout to you if you’ve read this far. You’re a real music nerd, and I respect your grind.

This is another Roland preset that I suspect came from D. Rich. It’s from Zenology, a modified Reso Bs 21 preset.

The final result matched perfectly.

Summary:

So back to the initial question: How does one spend 400 hours on a single remake?

Truth is, two months ago, I didn’t have the skills to remake this song. I lacked every plugin and sample used in the original, and uncovering a single sound meant painstakingly analyzing every plugin I owned—only to realise I didn’t have the right one. Finding even one sound in a day felt like a major success. Most days, all I discovered was where a sound wasn’t, leaving me with more questions than answers.

Wrapping up this project has been a big relief for me. While I’ve loved breaking the song down and uncovering its secrets, it’s been frustrating to have my output come to a standstill. That said, with these new techniques and plenty of other projects underway, I plan to release more content rapid-fire after the video version of this drops.

The breakdown above only scratches the surface of all the moving parts in the project. For a deeper dive, explore the attached project files and stems below. For a quick and compatible option, you can load the SF2 files into FL’s Soundfont Player or use DirectWave for more advanced editing.

I hope you enjoyed this breakdown—video coming next!

Thank you for your support. You make this crazy job possible.

All the best,

Aiden

Comments

still waiting for the video...

Chase Williams

Super impressive man! Can't wait for the vid

Lewis Thompson

Appreciate it! I don’t have a set day, but working on that now and will be out asap.

Aiden

Great remake bro. Just wondering when the video will be out

Lit408


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