Change List 0.12
Added 2025-06-19 15:53:13 +0000 UTCFixed air filter player reference causing a null reference at the Daizo Auto shop,
Fixed issue with taking engines out of kusahiro breaking the engine interactions of the player truck,
Rewrote the data collection method for components which should fix the issues of disappearing parts on the player truck,
Changed eco exhaust base wear rate multiplier from 115% to 85%,
Reduced condition changes to exhaust power multiplier from 100% -> 50% to 100% -> 75%,
Reduced condition changes to exhaust wear rate from 100% -> 225% to 100% -> 150%,
Reduced condition changes to exhaust fuel efficiency multiplier from 100% -> 50% to 100% -> 65%,
removed colour coding from base values on exhaust UI (not for changes to installed),
Fixed issue with lubricant fill levels not loading,
Fixed issue with carburettors not able to be installed on engines purchased from Dazio Auto Shop,
Fixed manifold not rendering transparent for placing AK250E I4 engine,
Transmission no longer has a chance to require a spark plug for core failure,
Kusahiro spare tyres now spawn with generated damage and rust,
Added a fail safe for cloud rendering so it doesn't spam the console when it can't find cloud materials,
Removed Load option from pause menu as it was originally implemented for testing,
Fixed Cabin weight not being affected by unique attributes (i.e. lighter for carbon fiber material),
Fixed condition changes for carburettors scaling fuel efficiency from 100% -> 200% to 100% -> 50%,
Fixed grey boxes appearing outside the Depot,
Adjusted the tone of the visuals so darker shades are easier to distinguish. This will be most noticable while working under the truck,
Fixed an issue where items in Keiko's hand's could be added to the cargo of the truck (this would cause the the stretchy arms bug),
Fixed floating Kusahiro spawn on corner_07 tile,
Selling items now correctly removes them from the looseitems save list,
Removed player log from build for performance reasons,
Fixed issue with purchased items from Dazio Auto Shop having their name string text broken,
Fixed colour issue with ignition time difference being green if the new component has a higher time,
Fixed Map UI text label issue "MapIcon_Loot_Desc_02",
Map UI text now differentiates between Kusahiro trucks as "Abandoned Vehicles" and Kusahiro lorries "Abandoned Delivery"
Added proper garbage collection for spawned loot
Spawned loot on route was remaining in scene on scene transition, if the player had not taken it back to town with them, causing big FPS drops and potential memory leak.
Added Multiple placement rotations for bags of Rice.,
Reworked how map.txt and looseitems.txt works. The game now saves different instances for towns and routes, collecting all generated data, loading and unloading it when needed.
Note: The above changes have been implemented to help fix the save load issues (missing items), and to allow multiple route deliveries in the future. Kusahiro are currently not saving for routes, as this is causing a lot of headaches and issues. so loading back into a route will mean the kusahiro do not respawn. This is a known issue.
Fixed save load issue tied to saving vehicle without an engine. (Game would try to use the engine to reference the carburettors),
New NPC shunted animation (replaced the AI jumping out of the way),
Fixed a cause of routes being generated without a correct target location, this was due to save conflicts not determining the destination location.,
Fixed player location UI not returning to town on world map,
Fixed NaN appearing on delivery complete UI screen for cargo condition,
Completeing, cancelling, or accepting a new delivery job will now clean up all route data.,
Fixed an instance of Market delivery locations not having the Map icon UI and logic fire correctly,
Fixed battery not having vehicleLogic reference on Kusahiro load, causing potential issues when taken from the abandoned trucks,
Fixed colour generation issue for Kusahiro that could lead to kusahiro generation failing,
Can now open the toolbag while a spanner is in your pocket, allowing players to keep various spanners in their pockets,
Fixed returning to town causing stored items to not be loaded back in,
Important: In your save data, you will need to rename Map.txt to 0Map.txt and LooseStuff.txt to 0LooseStuff.txt, if not you will lose your items and town layout.
Thanks for the help on all this, more to come.
Greg
Comments
I said that and then proceeded to fix both on my next trip out LOL Loving the game so far can't wait to play the full thing! One question though will the modifiers like turbos etc (I figured out how to tweak around so I know quite a few of them but won't spoil them) be something we can find in like a kit to add or will we have to hunt for parts with those specific traits.
Romeo/ApocTheWanderer
2025-06-29 14:58:24 +0000 UTCAre all the repair items not implemented yet or are some just impossible to find/get? I would like to tinker with the rust removal and fixing up parts I find but I can't find the wire wheels and phosphoric acid anywhere
Romeo/ApocTheWanderer
2025-06-29 14:36:44 +0000 UTCYou trying this link? https://minskworks.itch.io/patreon-access-for-honcho/patreon-access
Greg Pryjmachuk
2025-06-27 18:31:02 +0000 UTCWhen i try download game on itch.io it says wrong password for the game
Raidersn
2025-06-27 18:26:15 +0000 UTCI just wanted to pop in and say this games fantastic, can't wait to see how it develops.
chickenplucker
2025-06-26 01:14:14 +0000 UTC