"Cosy" or "Wholesome" games are a hugely established sub-genre of video game. The moniker celebrates games a specific gentleness, colour and charm to them. The sub-genre has become so popular that there's even an event for them on Steam.
Through this kind of popularity, "cosy" has turned into a strict collection of rules: pastel colours, cute character designs, light-hearted narratives and gameplay without stakes. The formula has become cynical in it's attempt at audience capture that it's lost all sincerity. Rather than exploring a genuine meditative experiences, they cater to an idealized, sometimes superficial notion of what "wholesome" means.
The market’s demand for tried-and-true elements pushes developers to avoid anything that might disrupt that audience capture. In doing so, losing their sincerity.
I'm looking to avoid this with Honcho. Whether it's through knowing that new exhaust you're installing will be secure because you've tightened each bolt yourself, or hearing the rich spatial audio of the rain-patter hitting the cabin. Honcho aims to be a comforting experience through small, honest details.
Honcho won't be a cosy game, but I hope it is a comfy one.
Written as a break from working on an optimisation pass, because frame drops aren't very comfy.
Cheers,
Greg
Wishlists: 14,946
Greg Pryjmachuk
2024-11-07 11:17:09 +0000 UTCDavid Matthews
2024-11-05 05:58:44 +0000 UTC