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flurkigames
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Release v0.7.4

The next version is here! Download links are available in the next post. Hope you enjoy :)


Changelog 0.7.4

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New content:

- Added quest 9 that revolves around Tia and the favor the player still owes to her. Enter the shop to start the quest. (Prerequisites: all previous quests done)

- Added a new animated private scene with Tia at the end of quest 9

- Added training 7 that is available after completing the new quest. The training is a bit different this time, featuring Nisha instead of Irene.


General fixes:

- Weapon durability warnings prior to quest battles should now show up more consistently

- Fixed an issue where automated continuous dialogs in some private scenes could break and stop forever for that particular scene

- Added extra button to unskill all skills in the skill menu. Hopefully this adds some clarity that you can, in fact, reskill at any time.


Combat balancing:

- Slightly reduced the chance for dungeon monsters to attack. This should provide more opportunities to not use the shield all the time.

- Removed the 'Ethereal cast' skill of the wand, which gave a chance to not use up durability during attack. This ability proved to be lacking in power compared to the other skills, as the player had plenty of weapon durability in the later stages of the game. The wand also felt weaker than the other weapons due to not having a major damage increase skill.

- Added a new skill for the wand, which gives a chance to triple the damage of the wand attack.

- Buffed aoe wand side damage to deal 50% of base damage instead of 35%.


Combat fixes:

- Fixed an error where the wand aoe side damage calculation took the monster resistances or vulnerabilities of the main monster instead of the side monster into account.

- Fixed an error where the wand side damage had its base damage rerolled anew for each side target hit. Wand aoe side damage is now completely based off the BASE damage of the initial main attack, (plus or minus monster resistances or vulnerabilities of the side target), just like the skill tooltip states.

- Changed item tooltips which indicated that some weapons did bonus damage in rows, which was not the case (only skills provide bonus damage for rows).


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