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LadyAliceR18
LadyAliceR18

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Alpha v5.0 Update

Minor update includes fixes to the giantess at 800m+, new 800m+ specific giantess behaviours, and a new minigame for completing the level. And other small new things.

https://drive.google.com/file/d/1ptkpbv4lC8QqRqk4OU865o_-XGySu-fa/view?usp=sharing

I took caution with the difficulty of the new victory minigame. If it's too easy, let me know so I can spice it up.

This is an incomplete update. The following are things that I wanted to complete but I couldn't finish. They are listed in the priority order that I want to add them for the public release in 2 days.

Alpha v5.0 Update

Comments

Her unleashed mode is the last comments she says. She is supposed to say something on the game over screen, but I guess you got too high of a score so my code bugged out. Sorry for that disappointment, I'll get it fixed.

TH Stan

I survived like 5 minutes against the GTS at ~480m in the first level. She had the geta so it was easy to hide under her feet whenever she tried to move the other one. She stopped talking after a while and when I eventually died she had no comment for me on the game over screen. Not sure if intentional, but disappointing. I died a few minutes after she said she was going to go "unleashed" or so.

SuperFreq

Yup, seems like dying during crucible collection will make the giantess not do anything

duh

Minor bug: During the minigame the shrink houses remain open and can suck you in. The escape function for the house breaking early still works though Game breaking bug: If you get crushed after the giantess crushes the last crucible orb but before the minigame starts, you get softlocked.

WyattMeyer

Update: I can't share the screenshots of it, but I have come across a situation where a statue spawns on top of a crucible switch, and I can't interact with it. Level is Dawn V3, Seed is 982596. Don't know if this is helpful for debugging.

Geledi

My impression so far is that the update has made the game easier overall. This isn't necessarily a bad thing; the tweaks made to the force of the footsteps, her growth gained from crucibles, and the adjustments to the inventory drops and respawn times for the houses makes the game overall feel less hectic and less reliant on getting shields upgraded as soon as possible (I say this as someone who plays with all the hard modifiers turned on). I do like the new mini game as well but I haven't gone through it in-depth yet to comment more on it at this time.

Geledi

I limited the height to 2k for this update, I'll probably increase it to 4k or 6k. I imagined the minigame would be easy but I would like other people's feedback as well. What do you mean by "giantess should switch her direction once she gets too big for the town"? Like she starts to do something else more threatening?

TH Stan

I like the uppdate so far thou i assume you have intentionaly limited the giantess max height to 2km? also the minigame feels quite abit easy since all you need to do is get under the giantess and do some dodges to drag it out, does not need alot of tweaking i think since it ramps up. Also i think the giantess should switch her direction once she gets too big for the town since it is super easy to avoid her otherwise (atleast with max upgrades).

Eugen


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