There will be an update mid-month. There's a couple miscellaneous bugs I'm fixing, but the major fix is of course, no more crashes at 800m+.
And two new features. First the boring gameplay one, all sources of damage will now also permanently reduce your shield's max health. If your shield's max health reaches 0, well you die if the damage came from the gts. As a tradeoff, your shield regenerates almost immediately and all continuous damage (like the gts pressing down on your shield) will only damage your shield, not permanently damage it. The goal is to make damage and shield upgrades more meaningful. If you survive a direct stomp, you aren't completely screwed like before. And if your shield's max health is low, you become afraid of her shockwaves as well.
But honestly, the real purpose of the health changes is for the second new feature. Internally I call it end game mode. At 810m+, the gts will enter a new mode where essentially, you are just trying to survive for as long as you can. She will start walking towards you, one small step at a time, until you simply cannot evade her anymore (she gets faster as time progresses). And if you think you can just dodge her direct attacks, the new health changes will make ever her shockwaves slowly whittle you down. I'm still trying to figure out the other details. Testing shows me truly doomed it feels, which is what I was after. However, gathering food and completing a crucible isn't really possible, which is what I was originally hoping. So instead, I'm thinking of rewarding the player if they survive long enough. And of course, the mode can be disabled with a modifier/anomaly.
If it sounds like I changed the health system to accommodate this new end game mode, then you are basically correct but I was going to do it anyway for future content. In any case, I can always make tweaks to the system.
Last thing, the poll for the next giantesses will be my tonight or tomorrow. I just have to get everything ready.
TH Stan
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